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May be suitable for persons ages 6 and older. May contain minimal violence, some comic mischief and/or mild language.

Release Date
US: November 9, 2010

Published by:
Natsume

Developed by:
Natsume

Genre: Strategy

Rune Factory 3: A Fantasy Harvest Moon       Available for:  DS
 
Bestiary and Dungeons Guide
by Freyashawk
February 9, 2011 -
Rune Factory 3 Bestiary and Dungeons Guide

by Freyashawk
Created on 14 November 2010
Last updated on 9 February
My new Rune Factory 3 site can be found at:
http://runefactory3freyashawk.blogspot.com
Note on 30 November: The Monster Lists for the four Seasonal Dungeons and
Dragon Cave are fairly complete.
As of 15 November, I have created a Walkthrough/General Guide, a Cookbook
Recipes Guide, an Items Guide, a Characters Guide, a Requests Guide and a
Bestiary and Dungeons Guide. All are in preliminary stages.
My primary Harvest Moon site is at:
http://harvestmoonforever.blogspot.com

Introduction

Monsters always have been an integral part of any Rune Factory game but Rune
Factory 3 is unique in that the Main Character is half-human and half-monster.
A victim of amnesia like all Rune Factory protagonists, he has the power to
transform himself into a golden Wooly, although he will have forgotten this at
the start of the game. It is only when you defeat a mischievous Raccoon in
the heart of Privera Forest that you will regain your power of transformation,
although most of your memories of life prior to your arrival (as a Wooly
incidentally) in Sharance will remain lost in the clouds of amnesia.
Transformation into a Wooly is reserved mainly for combat situations where your
Character wishes to use his Monster abilities against other Monsters. As a
Wooly, his conversational skills, when speaking to humans will be limited to
variations on the sound 'Bah'. As villagers have mixed feelings about
Monsters at best, he will be able to transform only when he is alone.
Oddly enough, although your Character will not be able to transform into a
Wooly in the presence of villagers, he CAN ride a Monster into any home or
shop without causing any comment whatsoever.
When he visits the Univir Settlement, your Character must transform into a
Wooly first and his conversation with members of the Univir Tribe will not be
limited to the usual Wooly 'Bah'. In fact, members of the tribe have the same
verbal skills as any intelligent human. When fighting alongside any member of
the Univir Tribe, your Character must remain in Wooly form as well, so
ultimately you will be forced to increase your Combat Skills both as a human
and as a Monster.

Basic Rules of Dungeons

Dungeons in Rune Factory are places that are ruled by specific Seasons
inhabited by Monsters. Players familiar with the series will find Rune
Factory 3 similar to previous games in most respects.
You will find a purple crystal in the shape of a pyramid at the entrance to any
Dungeon. This is a Save Point. It is a good idea to save your game before
you enter any hostile territory.
Monsters are screen-specific for the most part in Dungeons and are spawned by
Generators on the same screen. In Rune Factory 3, these Generators can be of
different colours. When you destroy them, you can obtain an Item randomly.
The items obtained from destroyed Generators are elemental Crystals. The
colour of the Generator will indicate the Element that rules it and any
Crystal obtained will correspond with the same Element.
Gaius: Sometimes you can find crystals when you destroy those portal things
that the monsters come out of. And you can get different crystals depending
on the colour of the portal you destroy.
Whenever you leave a Dungeon screen and then re-enter, both Monsters and
Generators will respawn.

Treasures in Dungeons

Dungeons in any Rune Factory game are places where you can find Items that you
may or may not be able to obtain anywhere else. War Trophies are Items
'dropped' by defeated Monsters in Dungeons. In Rune Factory 3, a Monster when
tamed may leave an Item on the floor of his Barn chamber each morning but it
may not be one of his War Trophies.
In other Rune Factory games, Generators had to be destroyed if you wished to
keep Monsters from respawning on a screen but in Rune Factory 3, you may find
an Elemental Crystal when you destroy a Generator. There are more Elemental
Crystals in RF3 than in previous games in the series as Light and Dark
Crystals have been added to the Items List.
Where foraging on any tillable land is concerned, most Items simply can be
harvested by pressing the A Button, but Bamboo Shoots are rooted in the soil.
You therefore need to use any sharp Tool or Weapon to sever the roots from the
soil, then press A to harvest the Bamboo Shoot.
In dungeon areas, you will find the usual seasonal array of coloured Grasses,
Medicinal Herb and Antidotal Herb as well as Branches, Rocks and Weeds on the
Fields, but often Items can be found as well along the edges of any screen.
Investigate wherever you see a red arrow to find Crops, Flowers and even
Cooked Dishes!
When you take a tame Monster into a Dungeon, he will display an icon of a
Treasure Chest over his head whenever you are close to an Item.
Incidentally, the actual Treasure Chests that appear randomly on certain
screens in every Dungeon contain random items that can include Seeds. The
Seeds found in any Treasure Chest need not be specific seasonally to the
Dungeon in which you found them. In other words, you may find Summer or
Winter Seeds in a Treasure Chest in the Spring Dungeon.
At the start of the first Spring, it is useful to save your game at the
entrance to Privera Forest, then enter and exit repeatedly to find Treasure
Chests on the first screen of that Dungeon. Many valuable Items can be
obtained that can be shipped for income at a point in the game where you will
be rather limited in funds.

Tips from other Characters

Shino: Here's a tip for when you get tired fighting in the dungeons... Look
for some blue flowers or crystals. If you cut the flowers or break the
crystals, you'll find runes that will replenish your RP.
Some of the tips that you can obtain from Subsidiary Characters include:

Poison Squares and Neutral Agent

Zod: I stepped on a poison puddle the other day. Next time, I'll use Neutral
Agent on it!
Poison Puddles or Poison Squares are deep purple in colour and can be found
randomly on any Field in a Dungeon. Your Character will be poisoned if he
steps in one. More annoyingly, perhaps, is the fact that you will not be able
to till the square until the Poison Puddle is removed. The only way to
accomplish this is by dumpiing Neutral Agent on the Poison Puddle/Square.

Befriending Monsters with Cooked Dishes

Sally: Feed monsters something you've cooked if you want to be friends.

Save Points as Warnings

Your primary Save Point is in the 'Diary' at your bedside table but there are
Save Points at the entrance to each of the Dungeons. You will find another
Save Point in any Dungeon near the chamber where a Boss Monster is located.
Save Points are purple Crystal Pyramids. In Rune Factory 3, you actually can
practice your Combat Skills on them and raise your Skill Levels. When
smashed, they will reappear when you exit the screen and re-enter.
Bard: If you find a save point in a dungeon, save. It maeans something
dangerous is near.
Sho: There are some people who fight monsters with farm tools. I don't get
it.
This hint refers to the fact that every Item has its own unique Stats. Of
course, as Shara told you to defeat the first Monster you ever encountered
with a Hoe, your Character will be well-aware of the ability to use Tools as
Weapons.

Monster Behaviour Guide

One could devote an entire book to Monsters and their habits and indeed, they
are an important aspect of any Rune Factory game. Monsters are your
antagonists in the Dungeons and in Defeating them, your Character will
increase his Skill Levels in Combat as well as obtaining important Items as
War Trophies. When tamed, Monsters serve the purpose of Ranch Aniimals and
Farm Workers. You can obtain products from them and set them to tasks on your
Fields.
You will not be able to tame any Monsters until you have a Monster Barn. The
option to build one will be added to Raven's Menu only after you DEFeat the
Raccoon in Privera Forest. There is no cost apart from supplying 40 Wood for
the project.
When the Barn has been ordered, it will be completed instantly. You therefore
can go directly to any Dungeon to tame your first Monster! In Rune Factory 3,
you do not use a 'Pet Glove' to tame Monsters. Instead, you need to ply the
Monster with Food. The number of Items required to tame the Monster appears
to depend partly on the Monster's Strength or Level and on the food Item used.
A simple Medicinal Herb or coloured Grass CAN be used to tame a Monster, but
you have to give it quite a few before it will be persuaded to come home with
you.
When the Monster has been tamed, you will be asked to choose a name for it and
you then can keep it with you in the Dungeon or send it to the Barn
immediately.
As soon as you arrive at the Barn after taming your first Monster, you will
receive a visit from Gaius, who will give you a tutorial about Monster Care, a
Brush and 9 Grass. If you have tamed a Wooly, he will give you a pair of
Shears as well.
Grass is the ordinary Feed for Monsters in Rune Factory 3. Grass Seeds can be
purchased from the Flower Shop from the very start of the game and as Grass is
a Multiple Harvest Crop, you can plan ahead by growing some even before you
have the ability to tame and house Monsters. Use your Sickle to cut ripened
Grass for Monster use.
Monsters provide a wide variety of services in Rune Factory 3 and the precise
nature of these always depends on the type of Monster you have tamed.
Monsters can accompany you to the Dungeons as battle Companions. There are a
few Monsters that can be used for transport as in other Rune Factory games.
Another service Monsters will provide is that of working in your Fields. The
system is a little different from other Rune Factory games.
When you speak to a Monster, you will have a number of options:
Take it with you.
Help with the farm.
Return to the Forest of Beginnings.
The choice to take it with you will open a new Menu:
Ride.
Send back to the barn.
If the Monster is one that can be used for Transport, choosing 'Ride' will
allow you to mount. If the Monster cannot be used for Transport, you will
receive a prompt to that effect. In RF3, any Monster who is being used for
Transport can follow you into buildings and when you speak to villagers while
mounted, they will ignore the Monster completely! Furthermore, whether
mounted or not, if a Monster Companion follows you into your home and you go
to sleep, it will be waiting next to your bed when you awaken.
If you choose:
Help on the farm.
Which part of the farm?
You now have the following choices:
Let it decide
Upper Left
Upper Right
Lower Left
Lower Right
Note that only one Monster can be set to any quarter of a Field. You will be
cautioned not to set two Monsters to work in the same area as they then may
fight. If a Monster has been set to work in a particular quarter, that area
will not appear in the Menu when choosing an area for another Monster to tend.
When you have made the assignment for the Monster you will see a new option:
I can ask it to sow the fields if I pay for the seeds and work. What should I
do?
Ask to sow seeds.
Don't ask to sow seeds.
Once a Monster is set to work, you will see the following if you speak to it:
The monster is currently assigned to work the upper right of the field.
Choices now:
Remove from sowing.
Remove from work.
Take it with you.
You therefore can choose to ask a Monster to accompany you even if it is set to
work in the Fields.
Make certain that you have enough Grass as Feed in the Barn for all your
Monsters. They will organise their own Feed if the Barn is stocked. Brush
each Monster daily and, to raise Heart Levels, feed it a Cooked Dish manually.

Ranch Products and Gifts

In Rune Factory Frontier, a tamed Monster randomly might leave you an offering
when you released it to the Forest of Beginnings but if it were not a Monster
that produced Ranch Products regularly, you would not receive any Items from
your tamed Monsters until then. In Rune Factory 3, on the other hand, there
are a number of Monsters who, when tamed, will leave offerings for you in the
Barn.
For example, a tame Chipsqueek will leave Fur on the floor of the Barn and a
Wooly will leave a Small Fleece, even though you can obtain more Small Fleece
from your Woolies by shearing them.
Ordinary War Trophy Gifts will not increase in quality or size when a Tame
Monster's Friendship Level increases. Ranch Product Gifts, on the other hand,
DO increase in quality and size. For example, a Tame Cluckadoodle who leaves
a Level 1 Small Egg on the floor of the Barn each morning ultimately will
leave a Level 10 Large Egg when his Friendship Level is at maximum, provided
that he receives Fodder daily.

Working with Monsters

As previously discussed, you will not be able to interact socially with any
Monsters until you have defeated the Raccoon in Privera Forest. Once that is
accomplished, Raven will add the option of ordering a Monster Barn to her
Menu. It costs only 40 Wood to build a Barn and when ordered, will be
completed instantly.
Your Monster Barn is located in the northwest corner of your Field at the root
of the Sharance Tree. When you first arrive at the Barn after taming a
Monster, Gaius will appear there to offer a Monster Tutorial.
When you have asked about every aspect of Monsters that interests you, Gaius
will give you a Brush as well as 9 portions of Grass. If you have tamed a
Wooly, he will provide you with a pair of Clippers as well/
Gaius' Monster Tutorial
How do I raise Monsters?
Gaius: Raven told me that if you give gifts to monsters, it'll make them
stronger. Different presents have different effects, though. For example, if
you give them a nice dish you've cooked, that works great.
Freyr: Uh, so what should I cook for them...?
Gaius: Uh... I dunno. Ask the monster, I guess. Only the first gift you give
them is effective, though.
How do I befriend Monsters?
Gaius: Raising your friendship with monsters is just like raising your
friendship with people. It takes effort. Make sure to feed your monsters
every day. Your monsters won't like you if you don't feed them, after all.
Besides that, if you don't feed them, their health won't recover, so they
won't do any work. Also, they'll be deprived of important nutrients if you
don't feed them. So, for example, a wooly won't grow wool.
Freyr: So, how much food should I give them per day?
Gaius: One piece of grass is enough for one room. Just place the Grass in the
ffed slot on the front of the barn. You can also put it in the box inside the
barn that's on the right side, just as you enter. Check the notebook for the
amount of food you need and the food you have. Basically, monsters will be
happy if they're well-fed, and they'll begin to trust you more. And don't
just give them feed... Cook food for them from time to time. They'll
appreciate it.
How can monsters help me?
Gaius: Take your monsters outside, and they'll follow and fight alongside you.
Some monsters even let you ride them, so you should try it out.
You should give your monsters daily chores to do as well. Sowing seeds,
watering crops, harvesting... Your monsters can help you with a variety of
chores. But if you want them to sow seeds, it'll cost you money, though.
Freyr: Why does it cost money for the monsters to sow seeds?
Gaius: No idea. Also, if you assign two monsters to work in the same section
of your fields, they'll fight. So, be sure to keep them apart. Your fields
are very large, though, so it should be okay. Just use the notebook. Your
monsters will work hard for you. And the stronger your bond with them, the
harder they'll work for you.
When the tutorial is complete:
Gaius: Oh, that's right. Raven wanted you to have these.
Freyr: What are they?
Gaius: It's a Brush and Clippers. They're for taking care of your monsters.
Freyr: How are they used?
Gaius: The Brush is used for brushing your monsters, and the Clippers are for
shearing fur from woolies.
Freyr (sweating profusely) Sh-Shearing...?
Gaius: Hm? You look like you're shaking, Freyr. Is something wrong?...
Anyway, you should brush your monsters frequently. All monsters seem to enjoy
a nice brushing. Oh, and here's some Grass for you, too.

Monster Health

In the same way that soil must rest in Rune Factory 3 in order to continue to
produce high quality Crops, tame Monsters must rest from time to time or they
will become tired or ill. If a Monster displays any of the status ailment
icons, the gift of a Cooked Dish usually will cure it, but you may wish to
rotate your Monsters in their chores as well. A Monster who is not in peak
condition will not leave a Gift on the floor of the Barn.
Note that Gifts of Cooked Dishes or other edible Items do not replace
Feed/Fodder which must be available for each Monster on a daily basis if you
wish to maintain Friendship Levels and receive the regular Gift each day. If
there is no Feed/Fodder in the Barn and you give a Cooked Dish to the Monster
instead, you will not receive the daily Gift until you provide Feed/Fodder for
that Monster again.

Combat Companions and Allies

In every game in the Rune Factory series, you can take a tame Monster with you
into combat. If it is a Transport Monster, you can ride it and choose either
to fight mounted, using the Monster as your attack tool, or to dismount and
fight side by side. In Rune Factory 3, there is a new option to 'Invite' any
Character to join you in an excursion to a Dungeon. You can invite any one
but only Characters who are at least at Level 3 Friendship will accept your
invitation.
While any Character or Monster is part of your 'Party', any healing Spell that
you use will affect both your Character and your Companion. Items that you
consume, on the other hand, will affect only your Character, but you can FEED
any Companion any edible Item in the same way that you would give him/her a
Gift.
Any Companion, whether it is a Monster or another Character will earn Skill
Points simply by being with you. It therefore is a good idea always to invite
either a Monster or another Character to accompany you in order to raise Skill
Levels with a view to the future. If your own Character has decent Skill and
Experience Levels, a weak Companion can benefit immensely simply by 'going
along for the ride'.
Finally, Accessories when given to any Individual who is able to equip them
will increase that Character's defensive protection when he/she accompanies
you into combat. You will find that any Character will equip the Accessory
Item you gave to him/her most recently, irrespective of how it compares to
earlier Gifts.

Walkthrough: Privera Forest

The Privera Forest, ruled by Spring, is the easiest Dungeon to explore as the
Monsters are weaker than those of the Dungeons ruled by later Seasons.
Moreover, it is essential to explore the Forest if you wish to regain your
power of Transformation into Monster form.

Initiation into Monster Transformation

In the beginning of the first Spring, many Characters will speak of an annoying
Raccoon who has been vandalising the town, stealing food and ruining property.
After this and after you have completed Well's first Request, when you visit
the entrance to Privera Forest, you should experience an Event with Wells that
will initiate the first step in the main Plot.
Freyr: I have a strange feeling. Like something's pulling me towards here...
??? What are you up to?
Freyr: Wells?
Wells: You shouldn't wander into Privera unless you're prepared.
Freyr: Why? What's in there?
Wells: Monsters, of course! If you don't have a weapon with you, you're
liable to get walloped! And I here that troublesome raccoon is hiding in
there, too. It'd be nice if osme one would take care of him.
Freyr: Wells...
Your choices now:
I'll do it.
Sounds too tough for me.
Choose: I'll do it!
Wells: Really?!
Freyr: Sure. I think I can take down a raccoon at least.
Wells: Thank you. Glad to hear it. The monsters in Privera Forest aren't too
tough if you're ready for them. Just don't try exploring any other areas yet.
Freyr: Other areas?
Wells: On the west side of town are entrances to Vale River and Sol Terrano
Dessert. On the east side, you'll find Oddward Valley. The monsters i n
those places are a lot more dangerous than the ones you'll find in Privera
Forest. So you'd better stick to Privera Forest until you've got a lot more
epxerience fighiting monsters.
Freyr: Got it.
Wells: I shoudl also tell you about Teleport. You can use Teleport when you
need to get home fast. If you're i a doungeon, it'll take you to the
entrance. if you're in town, it'll take you straight to the Sharance Tree.
Open the quick equip menu with L and equip the spell to X or Y. It doesn't
use any RP, so you can use it any time. Teleport is a special ability. You
can't removed it, so you'll always have it with you.
Freyr: Sounds useful. I'll try it out.
He begins to leave, then:
Wells: (!) And don't you go bringing any monsters back into town! I hate
those danged things!
Me (with tear) Right. You're not a fan of monsters. Got it.
Once you have experienced this Event, you need to explore Privera Forest to
find the two screens on either side of the river that contain two Statues
each. By pressing A next to any of the four Statues, you will be able to
rotate it. A prompt on the ground between the two Statues on either side will
inform you that once the Statues face one another, the door will open.
It is not the two Statues on the same side of the river that need to face one
another, but the two matching Statues of each pair. One will be found on
either side of the river. Turn each Statue therefore so that its face gazes
across the river. When this is accomplished, a stairway will open on both
sides of the river.
You now need to descend each stairway to discover that the bridge to which they
lead is broken on both sides. You will be required to find some one who is
able to fix the bridge.
If you speak to Wells, he will recommend both Gaius and Daria for the task.
When you speak to Gaius, he will tell you to ask Daria for help.
Daria will agree to perform the task and will create a Rainbow Bridge instantly
in an Event. You now can cross the bridge on either side to a small
platform. A set of stairs can be found on the right of the platform. It will
lead you to the Raccoon.
The Raccoon is a boss Monster although he will appear fairly innocuous
initially. The gate behind you will shut as soon as you confront him, so that
you will not be able to retreat.
It is not too difficult to defeat the Raccoon although your first defeat of him
will cause him to tranform into a monstrous version of his smaller self. Near
the end, he will acquire two Shadow selves who will aid him. When he is
defeated, he will drop a special item in the form of a Raccoon Leaf.
You then will be directed to explore an area to the east where you will find a
glowing orb on a dais. Press A to touch the Orb and you will regain your own
powers of transformation.
Your Character now will have the power to transform himself into a Wooly during
battles. When in Monster form, he will be able to execute special moves using
the A, B, X and Y Buttons.
Oddly enough, although your Character will not be able to transform into a
Wooly in the presence of villagers, he CAN ride a Monster into any home or
shop without causing any comment whatsoever.

Building a Monster Barn

It is only when you have defeated the Raccoon in Privera Forest that you will
be given the opportunity to build a Monster Barn.
When you speak to Raven at the Smithy after defeating the Raccoon, you will
experience a dialogue with her as follows:
Raven: Why did you defeat the monster in Privera Forest?
Freyr: Well, it seemed like it was causing problems for every one. I really
wish I hadn't had to...
Raven: Even though it was a monster?
Freyr: Well, it's not like all monsters are bad or anything...
Raven: I see.. We can build you a monster barn if you give us some of your
wood.
Freyr: A monster barn...?
Raven: Just talk to Gaius or me when we're working.
Freyr: Wait... I'm still confused...
Raven: What?
Now when you speak to her, a new option will appear in the Menu:
I've come to talk.
I've come to buy.
I want a barn.
Never mind.
Raven: To build a barn, we'll need 40 wood. Is that okay?
After you confirm the order, she will tell you:
Raven: Now you can befriend monsters you find in the dungeons and take them
back with you. Monsters will come home with you if you give them food.
Freyr: Oh, really? Thanks, I'll try it out!
Raven: But they won't befriend you if they think you are weaker than they
are... So don't get eaten by mistake...
Freyr: I... I'll be careful...
The range of Weapons and Equipment that she sells will be expanded as well and
some Items that only appeared randomly prior to this as Special Deals now will
be added to each of the Categories.
When you have met the members of the Univir Tribe and the Sharance Tree is
expanded, her Menu will expand again.

Walkthrough: Sol Terrano Desert

After defeating the Raccoon in Privera Forest, you will experience a very brief
encounter when you approach the Sharance Tree on your way home. A figure
standing near the Tree, seeing you, will bolt towards the path in the west
that leads to the Desert. When you first enter the entrance to the Sol
Terrano Desert after this, you will catch a momentary glimpse of the figure
again before it disappears into the Desert.
Wells will approach you at the entrance to the Desert, warniing you not to
enter. Obviously, the Desert is the next destination for you if you wish to
make progress in the main Plot!

Univir Settlement

When you begin to explore the Sol Terrano Desert, you should experience an
Event when you first arrive at a narrow defile in the north. Here is the
entrance to the Univir Settlement, a fabled tribe of creatures who, led by the
'Horned Girl' Kuruna, have declared unrelenting war against humanity.
You will be unable to enter the Settlement, in fact, until you have transformed
into your Wooly persona. When you have done this, you will be welcomed warmly
and urged to join their cause.
Karuna is the 'Elder' and leader of the Univir. You need to speak to her in
order to experience the following dialogue:
Kuruna: Do you know the town nearby? The people there ran us univir out of
their town! (with cross hurt)
Freyr: Really?
Kuruna; Yes, univir and humans used to live together.
Did something happen?
Kuruna: ... I am not sure.
Freyr: ...
Kuruna: i don't know the reason. It was before I was born. But we were
exiled, and now we live here. They are all savages! So you should be careful
not to wander too much outside. The humans might do something to you.
Freyr (She really hates them. I wonder what happened...) (Maybe Wells knows
something.)
Introduce yourself to the handsome dwarf Zaid and to Ondorus, then return to
your home to experience an Event with Wells.
When you return to the Sharance Tree, you will experience an Event with Wells.
Freyr: (Huh?) The Sharance Tree grew...?
Wells: (!) What in the world...?
He walks up to me. Freyr now is in human form although he never transformed
after leaving the Univir Settlement.
Wells: Have you been feeding the Sharance Tree a special fertiliser or
something?
Freyr: No, I didn't do anything.
Wells: What could have caused this, then?
Freyr: Um, Wells. Did you know about the univir's camp?
Wells: Yes.
Freyr: Is that why you told me not to go into the desert?
Wells: Yes, I didn't want you to run into that camp of human-hating monsters.
I'll bet their elder kicked you out the second she laid eyes on you.
Freyr: Huh? Oh, yeah! S-She sure did. Because I looked totally human, of
course.
Wells: I thought so.
Freyr: Thought the elder did say something about how the univir lived in this
town until they were chased out. Do you know anything about that?
Wells: All I know is that happened a long, long time ago. There aren't any
records of what happened or why.
Freyr: I see...
Wells: Freyr...
Freyr: Yes?
Wells: Don't do anything foolish.
Freyr: What?
Wells: We're better off without the univir.
Freyr: But...
Wells: Humans and monsters were never meant to live together. It's just not
natural.
He walks off.
Freyr (with black cloud) watches him leave.
Freyr: Wells hates the univir just as much as they hate humans. But why do
they hate each other so much? Maybe I should go talk to Kuruna again.
Before doing so, you can enter your home to discover how an upper floor has
been added. Shara now will appear, whatever the hour to suggest that the
empty room upstairs could be a perfect work area where a forge, pharmacy and
workshop could be installed. You now will have the ability to craft items
after visiting Raven's Smithy to order a Forge or Workshop. When you visit
the Chemist to speak to Marian, the option to build a Pharmacy will be added
to her Menu.
Incidentally, the only item in the new room upstairs will be a Storage Chest.
Sad to say, it is the same Storage Chest that you have in your original
chamber and no new slots will have been added to it.
When you visit Raven's Shop now:
Raven: The Sharance Tree got bigger...?
Freyr: Yeah, I've got a new room in there now!
Raven: I see... Gaius said that if you wanted, we could put a forge and
workshop in your house...
Freyr: What? Really?
Raven: Well, as long as you have enough gold and wood... Just be careful...
Gaius may make it look easy, but forging is a lot of work...
Freyr: Thanks for the heads up.
Raven: Don't mention it. Let us know when you'd like them built...
Freyr: Will do! Thanks!
Now a new option will appear when you access her Menu:
I want a Forge/Workshop:
Forge:
Cost: 5000G, 100 Wood
Workshop:
Cost: 3000G, 50 Wood
When you next speak to Marian at the Apothecary Shop, she will offer a new
option to create a Pharmacy.

Walkthrough: Skelafang and the Second Orb

If you wish to move the story forward, you need to return to the Univir
Settlement to receive instructions from Kuruna. Note here that there is a
primary Quest for Kuruna which must be distinguished from the Owl Requests
initiated by Kuruna as well as Zaid and Ondorus.
The primary Quest by Kuruna requires that you accompany Zaid to two new areas
in the desert to obtain special items. The first item consists of Dragon
Bones from an area in the southeast. When you give the Dragon Bones to
Kuruna, she then will direct you to obtain a Cactus Flower in an area in the
southwest.
Both of these areas have voracious carnivorous plants in the sand that can
damage your Character severely if his levels are low and he is not equipped
properly for defence. Zaid will fight the Monsters in the area with you, but
if his Energy Bar reaches zero, he will fall to the ground until you have
defeated all Monsters on the screen.
When you have obtained the Cactus Flower, return to the Settlement to
experience an Event. While you were on your expedition, a Monster attacked
and the Univir Tribe fear that it will be only a matter of time until the camp
is overrun.
You will volunteer to fight the Monster and Kuruna will open the gate north of
the Settlement.
You now have to defeat the Skelafang Dragon. It appears to be fueled by an
energy cube that, when you have smashed all its bones, will cause it to
re-assemble. The worst damage to your Character occurs when the skeleton has
been smashed and the cube is in the process of regenerating the Dragon. It
will mount a whirling attack with its tail. The Dragon will reassemble a few
times before it finally is defeated. You definitely will obtain Dragon Bones
from Skelafang's skeleton and you may obtain Fish Fossils and a common Skull
as well.
The Desert is strewn with dinosaur bones but the Dragon Bones that you obtained
initially for Kuruna are quite different from the Dragon Bones obtained as a
War Trophy after defeating Skelafang. The former falls into the category of a
'Present' while the latter can be used to upgrade Items.
When you have collected the War Trophies from Skelafang, go north to find a
second Orb similar to the one you found in Privera Forest after defeating the
Raccoon. When you activate the Orb, you will recover a few more memories.
Make certain that you give the Cactus Flower to Kuruna before you return to
the Sharance Tree.

2nd Expansion of the Sharance Tree

When you return to the Sharance Tree, you will experience a little Event with
Sakuya. She will offer to give you some 'lunch' if you come to the Inn to
collect it later. When you enter the screen of the Inn, you will experience
an Event that will lead you ultimately to the next Dungeon.

Furniture at the General Store

Meanwhile, the practical effect of defeating Skelafang and finding the second
Orb is a second expansion to the Sharance Tree which will allow you to add new
furniture in the form of a Double Bed, a Bookshelf and a larger Storage Box.
These new options can be found on the Menu at the General Store.

Text of the Skelafang Quest

Kuruna: Oh, perfect timing. I wanted to ask you to run an errand for me.
Freyr: An errand?
Kuruna: Yes, an errand. Can you do it?
Freyr: Umm...
Kuruna: Oh, you do not have to if you do not want to.
Freyr: That's okay. I'll do it.
Kuruna: Thank you. You would be a great help.
Freyr: I'm not really familiar with the paths around here...
Kuruna: Do not worry. I will send a guide. Have you met Zaid?
Your choices:
Yes.
No.
Freyr: yes.
Kuruna: Good. I have already talked to Zaid. Please go see him when you are
ready.
Freyr: Okay.
When you speak to Zaid next:
Zaid: Kuruna told me everything. You ready to go?
Your choices:
I'm ready.
Not yet.
If you tell him you are ready:
Zaid: First we're going to get some Dragon Bones! We'll find them in the
southeast part of the desert. Let's go!
When you reach the southeast screen, formerly barred by an obstacle made of
stone:
Zaid: We should find what we're looking for around the head of that skeleton.
Freyr: But we'll need to beat the monsters first.
Zaid: You got it. Alright, Freyr. Get to it!
Freyr; What?! Just me?!
Zaid: *sigh* ... Fine. I guess i'll help.
Zaid: Alright. All done. Let's get what we came for.
Freyr: Okay.
You will see a blue arrow above the dragon's skull. Collect the Dragon Bones.
Obtained: Dragon Bones.
Zaid: Found it?
Freyr: I think so. Is this what we're looking for?
Zaid: Bingo! Let's go take it to Kuruna!
There are more Dragon Bones but if you try to collect another, you will see a
prompt to the effect that Kuruna needs only one.
Return now to Kuruna.
Kuruna: How is the errand coming along?
Give her the Dragon Bones.
Kuruna: Thank you. I only need the Cactus Flower now.
Freyr: The Cactus Flower?
Kuruna: Yes, it's a flower that grows on a giant cactus southwest of here.
Freyr: And that's what we need to get? Okay!
Kuruna: THank you. I'm counting on you, too, Zaid.
Freyr: No problem!! You've got the right dwarf for the job!
You can find Quality Cloth in the southwest corner of her tent:
In the southwest corner:
Do you want that leftover fabric?
Are you sure?
If you'd like it, it's yours.
Freyr: I'll take some.
What is this thing...?
Kuruna: It's for sewing clothes.
You can do that on your own?
Kuruna: Yes, it's simple.
Outside:
It seems they have lots of food stored. Some rare food too. I wonder if they
trade with other settlements?
Zaid: Want to eat some?
Freyr: Really?
Zaid: yeah! It's only a little amount. They won't find out! Probably!
Freyr: Sure...
An apple pops out.
Freyr: Th-Thank you...
You need to find your way to the southwest corner of the desert, an area
hitherto unexplored.
Zaid: There's some more pests. Let's take care of 'em.
When we go for the Cactus Flower;
Hey, Zaid. these footprints are pretty big. Do you know what animal they
belong to?
Zaid: Who cares? I'm not an animal expert.
Freyr: I see...
Zaid: Anyway, look over there.
Freyr: What a big cactus.
Zaid: Be careful when you get the flower. Don't get poked by that thing!
Freyr: I'll be careful...
Obtained: Cactus Flower.
Freyr: Got it!
Zaid: Great! Let's head on back.
Cactus Flower:
A giant cactus flower. It's very pretty, but also very big.
Present
When we go right to the next screen again:
STOMP STOMP STOMP
Zaid: What was that?!
Freyr: I don't like the sound of that rumbling! Let's get back to the
settlement as quickly as we can!
When we enter the settlement, a stone gate has appeared.
Freyr: What happened?!
Kuruna: We've been attacked! A monster stormed the settlement gates!
Ondorus: Kuruna! The gate won't hold much longer!
Kuruna: ... Can we not avoid a fight?
She opens the gate and goes north.
Freyr: Kuruna! It's dangerous!
Kuruna: I am the elder of this settlement. It's my duty to protect every one.
Please escape whihle you can.
Freyr: ... Can you leave this to me?
Kuruna (!) What are you talking about?!
Freyr: I'll e fine! I'm actually pretty confident in my own strength.
Kuruna: I f you believe you can defend the settlement... Then I leave this to
you.
Ondorus: Kuruna, hurry!
Kuruna: Please be careful!
Zaid and I go north now.
Freyr: What IS that?!
It is a dinosaur skeleton.
Freyr: Well, whatever it is, Kuruna needs my help!
*pant* ... *pant* ... Got it! time to tell Kuruna the good news!
When we re0enter the settlement, an event.
Kuruna: You're alive! ARe you hurt?
Freyr: No, I'm fine.
Kuruna: (Really?) I'm glad you're okay.
Freyr: Yeah, that was one tough monster.
Kuruna: But why did that monster attack us?
Ondorus: Hmm... Did any one recently pick a cactus flower?
Kuruna turns towards him now.
Kuruna: A cactus flower...? Yes, he just brought it back for me. What about
it?
Ondorus: That monster is drawn to the cactus flower. It actually derives its
sustenance from it. That must be the reason why it attacked.
Kuruna: What?! So that was a Skelefang?! I thought they were all extinct.
Had I known there was one out there, I would have left that flower alone.
She turns to me now.
Kuruna: And I've caused you so much trouble.
Freyr: Don't worry about it.
Kuruna: Well, I do still need that Cactus Flower, if you have it.
Freyr: Okay.
As soon as the event ended, she was in bed, and I couldn't give the flower to
her as it was after 11.00 p.m. Returned the next day...
Kuruna: You've come to deliver the Cactus Flower?
Freyr: Um... what is the thing floating on your shoulder?
Kuruna: This is my pet, Will. Will, say hi.
Will: HELLO! HELLO! SO TINY!
Kurna: Will! I'm sorry.
Freyr: Oh, no. That's okay.
Gave her the Cactus FLower.
Kuruna: Now I have both. Thank you!
Freyr: Oh, no problem!
Kuruna: I'm terribly sorry for involving you in all this commotion.
Freyr: It's okay. You couldn't have known some giant dinosaur bones weren't
extinct!
Kuruna: This is a token of the settlement's appreciation. Please, take it.
Freyr: Thank you.
Reward: Farming Bread
Kuruna: Oh, before I forget!
Freyr: What?
Kuruna: There's something odd going on a little bit north of the settlement.
After you arrived in the settlement, we discovered a strange orb. No one
knows where it came from, and no one can remove it... It's very strange.
Freyr: An orb...? Kuruna, do you think it would be okay if I took a look at
this orb?
Kuruna: Certainly. I will open the gates. Feel free to take a look.
Freyr: Thank you!
Go north now and you will experience an Event as soon as you enter the
northernmost screen.
Freyr: Oh...! It's another orb like the one in Privera Forest. Kuruna said
that this orb appeared when I came to town. How strange...
Go to the Orb and investigate it. It will rise and then become a part of you.
A voice: Thanks, Freyr. I know being a guard can be tough work.
Freyr: Well, I want to help. I'm a little nervous, though.
Voice: ... This whole town is counting on you.
Freyr: That's what I'm nervous about. So many people depending on me...
Voice: Don't worry, you'll do fine! I can see it in your eyes. You've got
more strength and courage than you know.
Freyr: I'm glad you think so.
Voice: I know so! You've got the makings of a real hero, kid!
Freyr: Okay! I'll do my best to protect this town!
The darkness lifts and Freyr is in front of the place where the Orb resided.
Freyr: I remember... My name is Freyr! I guess I didn't forget my real name
after all. And I was... some sort of guard? I was protecting a town...
Where was I a member of the guard...? ... No... I can't remember... I've got
to find more orbs and get my memory back!

Sakuya and the Howling Food Stealer

When you attempt to visit the Inn next, you will experience an Event with
Sakuya. You will find her on the ground. Evidently, a large shadow stole the
lunch she had intended to give to you and has made off with it.
The lunch is Salted Char according to Sakuya. Go to Oddward Valley now to
retrieve it. At each new screen, your Character will stop briefly to remark
that the howling is growing louder...
At length, you will find a new Save Point at a screen hitherto inaccessible to
you. When you go north beyond the Save Point, you will find the dish on the
ground in the centre of a little circle. (Although Sakuya claimed she made
Salted Char, the Dish on the ground actually is Super Fail.)

Crimson, Amaranthine and the Third Orb

Take the Dish and return to the village. You need to experience a series of
Events before you can confront the Stealer of Char. Speak first to Sakuya
and she will announce that the Diner has been vandalised.
When you enter the Diner, you will experience an Event with Collette and
Blaise. Once again, the Monster came to the village because it was attracted
to Salted Char. The message is clear. If you wish to confront the Monster,
you need to prepare Salted Char yourself and take it to the clearing in
Oddward Valley.
In case you did not recognise the connection, however, you will experience one
more Event when you approach the entrance to Oddward Valley. Carmen will run
towards you to announce that HER Salted Char was stolen by a lion-like Monster
in Oddward Valley.
Catch a Char, prepare Salted Char and gird your loins for battle. If you do
not know how to make Salted Char, Blaise will be more than happy to instruct
you if you speak to him after the Event with Carmen at the entrance to the
Valley.
When you enter the Oddward Valley with your Salted Char, you will be able to
advance unimpeded until you reach the Bamboo Cliffs. Here, two gates will
slam shut, trapping you temporarily. Four Monsters of different varieties now
will appear. You will be required to defeat them all before the gates will
open for you to allow you to go to the next screen in the west.
On this screen, two gates will slam shut, preventing your escape and this time,
five Monsters of different varieties will appear. Once you have defeated all
of them, the gates will open, allowing you to enter the screen with the new
save point.
Save your game and advance north to the little clearing to place your Salted
Char in the centre of the circle where you collected the Super Fail Dish
previously.
As soon as the Salted Char is placed, TWO Lion-like Monsters will appear. One
is Red and one is Blue.
Freyr: Wait, another one?! Which one attacked the diner?!
Both roar in unison.
Freyr: Guess it doesn't matter! They're both about ready to make me their
meal!
When the Red one is defeated, he will drop Red Lion Fur. When the Blue one is
defeated, he will drop Blue Lion Fur and Quality Fur. You now will be able to
go north to another clearing with a dais in the centre. An orb floats there.
When you investigate the Orb, you will experience more of your hitherto lost
memories and discover that you came to Sharance in fact on the trail of five
Monsters. So far, you have encounted and defeated four of them... One
remains.

Text of the Food Stealer and Third Orb Events

When you return to the Sharance Tree after discovering the Second Orb, an Event
occurs:
Sakuya: Freyr! Freyr!
Freyr: (!)
He turns right as Sakuya runs towards him.
Freyr: What's the matter?
Sakuya: well, actually, I had an extra lunch made. I'd hate to see it go to
waste, so I thought you could have it.
Freyr: What? Really?
Sakuya: (Sure!) Of course! It's yours! Well, come by to get it later.
Freyr: Yeah, okay.
Sakuya: See ya.
When you next visit your Fields, you will find a Teleport in the southwest. It
leads directly to the Univir Settlement.
When you enter the screen that leads to the Inn, you will experience an Event.
Sakuya will be on the ground on the south end of the bridge and the music will
denote danger.
Freyr: Sakuya!
Freyr rushes to her side.
Freyr: Are you OK?!
Sakuya: Ugh... Oh, Freyr......
She stands now to face me.
Sakuya: Ouch...
Freyr: Are you hurt?
Sakuya: Ow!! What was that!! (with cross hurt)
Freyr: What's wrong?
Sakuya: A shadow appeared! It screeched at me, and I fell down! (with cross
hurt)
Freyr: Um, calm down...
Sakuya: Yeah, you're right...
She dusts off her knees and the music returns to its ordinary peaceful melody.
Freyr: And then what?
Sakuya: Well... I was carrying your lunch, and waiting outside... Then a
huge shadow came out of nowhere and surprised me! So I fell, and then the
shadow took the lunch I brought for you!
Freyr: Lunch?
Sakuya (giggling) It's a new product! I wanted to hear your opinion of the
taste... But it took it away.
Freyr: I guess it's good that you weren't attacked.
Sakuya: Oh man! I put a lot of effort into making the Salted Char!
Freyr: I wonder what the large shadow was?
Sakuya: It was all so sudden, so I couldn't really see. Sorry.
Freyr: I see...
Sakuya: *sigh*... Man, I was scared!
Freyr: Interesting story... I'll look into it! If you think of something, let
me know!
Sakuya: Yeah, will do, Freyr.
As I begin to walk away, Sakuya leaps up and down excitedly.
Sakuya: (I did it!) Hey, wait a minute!
Freyr: Oh!
Sakuya: It went towards Oddward Valley. The customers have said they heard
howling coming from there. It's a tourist spot, so I was worried that
something might happen.
Freyr: Oddward Valley seems like there might be something there...? Okay,
I'll check it out.
Sakuya: Okay! Be careful.
To investigate this strange turn of events, go to Oddward Valley and go through
the tunnel that leads to the river. As you exit the tunnel, you will
experience an Event.
Freyr: I can hear a faint howling in the distance...
At the next screen, you will stop again to say:
Freyr: The howling still sounds pretty far away...
At the next screen, you stop once more:
Freyr: The howling sounds like it's coming from upstream...
At the next screen:
Freyr: The howling's definitely getting closer...
And, at the next screen:
Freyr: I can't pinpoint the direction of the howling, ut it seems to be
getting louder...
Go north now to the next screen:
Freyr: I can hear the howling pretty clearly now... It's starting to freak me
out!
Go west now and you will find a Save Point, indicating a Boss Monster ahead.
Freyr: The howling's REALLY loud... and it's just ahead!
Walk north:
Freyr: Hm?
You will see a prepared Dish in the centre of a circle on the ground.
Freyr: Is that the lunch Sakuya mentioned?
You will walk towards it automatically now.
Freyr: I know it's rude, but what was it thinking when it stole it...? But...
You now look to all sides, then:
Freyr: It's too quiet... Like there never was any howling... I need to tell
Sakuya. I should get back to town!
Scoop up the Dish and teleport back to town...
(Contrary to your expectations, it will be a Super Fail Dish rather than Salted
Char.)
When you next see Sakuya:
Sakuya: Freyr! Oh no!
Freyr: ?
Sakuya: The diner got vandalised!
Freyr: What?!
Sakuya: I heard it was like a giant lion... Maybe it's the same one that
attacked me...
Enter the diner and you will experience an Event.
Collette will be sprawled on the floor near the entrance.
Collette: Freyr, watch out! It's a broken plate!
Freyr jumps back.
Freyr: (!) What happened here?!
Blaise now walks up.
Blaise: A lion-like beast attacked us out of nowhere! Nobody got hurt, but it
snatched the Salted Char right out of my hands!
Collette dusts herself off now.
Collette: ... I don't look that scary when I'm scarfing, do I?!
Blaise: I'd cooked that fish to perfection, too...
Freyr: A lion-like beast? I'd better head to Oddward Valley! The townspeople
have a right to eat in peace!
Blaise; I'm afraid to cook anything now! Who knows what vile beast the smells
might attract?!
Collette leaves and Blaise goes behind his counter. When I speak to him there:
Blaise: Please, exact justice on that beast for stealing my Salted Char!
When you walk towards the entrnace to Oddward Valley dungeon, you will
experience an Event.
???: Freyr!
Carmen runs towards Freyr now.
Carmen: Hey, so this stupid lion monster appeared!
Freyr: Really?! Please tell me more!
Carmen: Well, I was just fishing down by the falls. I got hungry, so I got my
lunch out, and it came out of nowhere. It was so fast. And its claws and
giant teeth... Man! It was scary! I just got out of there as fast as i
could.
Freyr: So it's down there?!
Carmen: I'm not sure. I went to check on my fishing rod, and it wasn't there
any more. Looks like it took my Salted Char, too... That's too bad.
Freyr: (Blaise said it got his Salted Char too...) (Maybe I can use it to
lure it out. I'll get some ready before I go.) Thank you.
Carmen: You're welcome. Good luck taking out that monster, Freyr!
When I speak next to Carmen, while I am fishing for Char:
Carmen: Aww, I got my Salted Char eaten. Freyr, I hope you make him pay for
what he did!
Prepare some Salted Char and go to the Bamboo Cliffs screen to confront the
Monster. YOu will hear it growl and then gates will shut on either side,
forcing you to remain on the screen until you achieve victory.
Freyr: I'm trapped!
An assortment of four Monsters of different types will appear now.
Freyr Got no choice but to take care of these monsters...
When you defeat all four, the two gates will open again.
Freyr: Whew! The path's clear now!
Go left and two gates will slam shut again. This time, five monsters will
appear.
Oh no! Not again! These guys look tough... It's do-or-die!
After defeating these, the gates open:
Whew! The path's clear now!
Go forward to the left, save at the save point, then enter the screen at the
north, placing your Salted Char in the centre of the circle.
Freyr: Time to rumble!
You will move back a little to wait.
Freyr: (!) There he is!
So this is the monster that attacked Blaise and Collette! You'll pay for that!
The first one came from the left and is red. Another now leaps to the circle
from the right. This one is purple.
Freyr: Wait, another one?! Which one attacked the diner?!
Both roar in unison.
Freyr: Guess it doesn't matter! They're both about ready to make me their
meal!
The red one is named Crimsone.
When defeated, he will drop Red Lion Fur.
Red Lion Fur: 22500G
Beautiful red lion fur. It's fiery colour invokes strength. Upgrades can
inflict paralysis.
Sell: 4000G
ATK +13, DEF +2, MGC ATK -2, MGC DEF -6
Upgrade Difficulty 62
When you defeat the Blue one, it will drop Blue Lion Fur.
Blue Lion Fur: 22500G
Beautiful blue lion fur. Its flowing deep blue colour invokes intelligence.
Sell: 4000G
ATK -2, DEF -6, MGC.ATK +15, MGC DEF +4
Upgrade Difficulty 62
It should drop a Quality Fur as well.
Freyr: Whew! I don't know which one attacked Blaise and Collette, but they're
both back at the Forest of Beginnings now!
A gate now at the north end of the clearing will open.
Freyr: Looks like the gate opened! I should check it out...
As you may have suspected, you will find a dais in the next screen with an orb
floating upon it.
Freyr: It's an orb...
Investigate it.
Feyr: These orbs seem to hold the key to my past somehow... What memory will
I get back this time...? Where was I before...? Why did I come here...?
What are these orbs to begin with... I hope it all becomes clear, but...
The orb will descend and enter Freyr.
Freyr: Ahh...
Darkness...
*pant pant*... Where'd they go?! ...
Five monsters fled to this town. Will you go after them, Freyr?
Five of them?! Okay...!
We're counting on you.
...
*pant pant*... Where are they? !! Found you!
Stop!!
...
Now you will find yourself once more next to the dais in the light.
Freyr: That's right... I remember... I was chasing after them... Raccoon
from Privera Forest. Skelafang, the monster that attacked the desert
settlement. Crimsone, Amaranthine. The monsters here that took Sakuya's and
Blaise's lunches. And one more... It's no good... I can't remember the last
one... ...! But... I have to go...! He's dangerous... I can't rest knowing
that he's out there! And that's my only lead to get my memories!
If you speak to Blaise again before you take Salted Char into the Valley, he
will give you the recipe.
How to you make Salted Char?
Salted Char? Well, first you need a char, of course. You can catch them
anywhere during the summertime, or you can try to find a place where summer
fish are always in season! then, once you've got a char, cook it in the
frying pan! I can give you the recipe if you want.

Walkthrough: Vale River


Sinister Laughter

When you approach the entrance to the Winter Dungeon for the first time after
defeating the twin Lions, you will experience a little Event.
Some awfully sinister laughter will be heard in the distance.
Freyr: (!) Was that some one... laughing?! Disturbing... It sounded like it
came from across the river. I think I might be able to cross the river with a
magic seed... Now, where to find one...?

Walking on Water

When you have defeated the Twin Lions and heard the sinister laughter emanating
from the Vale River Dungeon, Characters in the village will begin to speak of
the Sharance Tree blossoms and how the Flowers of the Sharance Tree by
tradition bring happiness.
For example:
Karina: There's a legend that says that when the Sharance flowers bloom, you
can make a wish.
Freyr: Really...? What do you want to wish for?
Karina: To never have to work, and to sleep all day, of course.
Shara will make a special visit to your chambers in the Tree to tell you of the
lore:
Shara: There are many myths about the Sharance Tree. Like it will bring you
happiness, or heal ailments... I'm not sure if any of them are true, but good
things DO happen when its flowers bloom. Doesn't that make you want to get
them to bloom now?
You can explore some of the areas in the Vale River dungeon without crossing
the water, but you will not be able to find the source of the sinister
laughter until you have a method of doing so.
Even the description of Vale River hints at the need to be able to cross the
river: 'An ice-cold river divides the land. You'll need to find a way to
cross it.'
Obviously, you can purchase a Magic Lily Pad Seed from the Flower Shop. There
are some Water Shoes at the Smithy in the Special Deals section occasionally
at this point that will allow you to cross water as well. The list of Items
offered as Special Deals is generated randomly so if you wish to own the Water
Shoes but have not obtained the Recipe yet to make them yourself, simply save
your game before you visit the Smithy and, should the Menu not include them,
reload your game.
Water Shoes: 50220G
Special ninja shoes that allow you to walk on water.
Sell: 1460G
DEF +83
You will be required to cross the river more than once in the Vale River
Dungeon.
In order to pursue the source of the sinister laughter, you must cross the
water of the Vale River Dungeon and then continue north through a tunnel in
the ice.
When you enter the Crystal Cave area, your Character will halt to remark:
Yikes! That eerie cackling again! Looks like the road ahead's protected by a
powerful wind... Do I have to defeat all the monsters in this area...?
You will be confronted by a number of Turnip Ghost Monsters, Orc Vikings and
Dark Slimes. An arrow at the western edge of the icy ground will prompt a
thought:
Freyr: This ice seems ... unstable..
Your choice now:
Try pushing it.
Leave it alone.
Choose: Try pushing it.
Freyr: Uh... maybe that was a little too hard.
The pillar of ice will fall, creating a bridge to the western side of the
screen. This provides a shortcut in future so that you will not need to use
other methods to cross the water on this screen. There are other screens,
however, with water that cannot be crossed without some sort of artificial
aid.
Freyr: Well, I can get across now, so it's all good!
The enemies from the other side of the area can move freely back and forth now
as well. You will be required to defeat all enemies on either side of the
water as well as the two Monster Generators in order to be able to move
forward. When this has been accomplished:
Freyr: It feels like the gusts have died down. I'll try moving ahead now.
To move forward, you need to exit the Crystal Cave at the northeast corner.
When you enter the next screen, which is the Icy River:
Freyr: Ack! Again with the cackling! The gusts are knocking me back again.
And who... or what... is behind all the laughing?
The view shifts to the other side of the water.
Freyr: Hmm... I'm getting a bad feeling from over in that area. If I defeat
all the monsters in the cave, I might be able to move on.
You now need to defeat a pack of Silver Wolves, Little Wizards and more Dark
Slimes in order to clear the area. Once again, there are two Generators and
one will be found on either bank of the river. There is no way to create a
bridge here, however, and you therefore will need either to have the ability
to walk on water or to float across on a leaf. Although you need to clear the
area on the west bank of the River, the path to the source of the laughter
will be in the northeast corner again.
Whenever you find a save point in a dungeon, it usually denotes the presence of
a Boss Monster in the next screen. When you enter the screen, you will find a
save point in the north. Save your game and move forward to find the source
of the demonic laughter. It is a Wall with a face.
Freyr: You're...? I remember! Death Wall! I finally found you! I'll send
you back to the Forest of Beginnings! Here I come!
After Death Wall emerges and transforms into multiple weapons, including a long
icy lance, an enormous ice hammer and such:
Freyr: *pant pant*... Now I've sent back all the monsters to the Forest of
Beginnings. Then... I bet there's going to be another orb.
War Trophy:
Ice Shard: 66000G
A piece of Death Wall that still has a mind of its own. Upgrades resist
knock backs.
Sell: 6000G
ATK -8, DEF +10, MGC ATK +5, MGC DEF +12
Upgrade Difficulty: 76
Go forward to find the orb.
Freyr: I wonder what memory I'll get back this time.
Go to the orb and press A as usual.
The flowers... The flowers... ...The Sharance flowers... .......... ... ...
What was that memory? Does it mean to get them to blossom? But why would the
flowers be part of my memory...?
N.B. If you turn back at any point before you encounter the Death Wall, you
will be forced to defeat all Monsters in every screen where winds prevailed on
your first visit before you will be able to reach the screen where the Death
Wall is to be found.
After your encounter with the Orb, return to your home to find Wells outside
the Tree.
Freyr: Wells.
Wells: Oh, it's you.
Freyr: Were you looking at the tree?
Wells: ...
Freyr: Um... Do you know something about the SHarance flowers?
Wells: About the flowers? What?
Freyr: How can we get the SHarance flowers to bloom?
Wells: How to get the Sharance flowers to bloom? Hmph. All I can say is that
it hasn't happened for 50 years.
He turns back to the Tree.
Freyr: But...
Wells: You know. I think the flowers won't bloom because of those univir.
Freyr: !! Why is that?
Wells: You know that the univir used to live here?
Freyr: Yes, I've heard...
Wells: Ever since they left town, the Sharance Tree began to lose its
brilliance. And then finally, it stopped blooming. I know they must have
done something to the Tree because they were kicked out.
Freyr: But you don't have any evidence of that!
Wells: Hmph. The fact is the Tree stopped blooming flowers. That's evidence
enough.
He marches off.
Freyr stares at the Tree for a moment, then:
Freyr: I wonder what happened to the tree. I'll ask Ondorus.
Visit Ondorus.
Freyr: Ondorus, I wanted to talk to you about something.
Ondorus: it seems like this is important.
Freyr: Yes.
Ondorus: Okay. Please come to my tent.
You automatically will find yourself inside the tent with Ondorus.
Freyr: Do you know anything about the Sharance Flowers?
Ondorus: The Sharance Flowers? Why do you ask?
Freyr: I want them to blossom.
Ondorus: ?! ... That might be difficult.
Freyr: !!
Ondorus: Those flowers are special. They won't blossom normally. Especially
in these circumstances...
Freyr: What does that mean...?
Ondorus: The tree will need the 'bond beyond the races' to blossom its
flowers. Basically we must get along with the humans in order for its
flowers to blossom.
Freyr: ...
Ondorus: But the humans hate us, and we... Kuruna the way she is... I want
the flowers to blossom too, but... It's too difficult to make amends between
hunans and monsters.
Freyr: I'll do it!
Ondorus: You will? Unfortunately, you're a monster. You won't be able to do
it...
Freyr: No... only I can do it.
Ondorus: Why?
Freyr: ... (If I reveal myself now, I migh worsen the situation...)
Ondorus: Freyr?
Freyr: (But...) (This is all I can do! I know ONdorus will understand!)
He now transforms into his human form in front of Ondorus.
Ondorus: (!) I'm shocked...
Freyr: I'm sorry for hiding this from every one... But I'm sure that they
would listen to me because I am half monster and half human.
Ondorus: You may be right...
He changes back into his Monster form now.
Ondorus: They may listen to you. But what do you intend on doing if they do
listen?
Freyr: We will hold a festival.
Ondorus: A festival?
Freyr: Yes, a festival. One where both townspeople and monsters can come
together and enjoy... (laughing) That's the kind of festival I want to have.
Ondorus: A festival bringing together monsters and humans. How about calling
it a 'Unity Festival'... That sounds like fun..
Freyr: Ondorus...
Ondorus: Freyr, I'll do what I can to help.
Freyr: Thank you very much!
Ondorus: I will speak with Kuruna. Your job will be to convince the humans.
Freyr: Okay!
A flash of light and Freyr is outside the tent again.
Freyr: Alright! I'll go talk to Wells!

Courtship and the Unity Festival

It is when you speak to Wells that you will discover that your own personal
future in terms of potential marriage and the Sharance Flowers are
intertwined.
Frer: I have something important to discuss with you.
Wells: Alone?
Freyr: Yes.
Wells: Then let's go to your house. I'm sure you'll ffeel more at ease.
Freyr: Yes... THank you.
The screen darkens. We now are inside my chamber.
Wells: What is it?
Freyr: To reestablish ties with our toen and the univir settlement... I want
to hold a 'Unity Festival'.
Wells: What are you talking about?! There's no way we can do that!
Freyr: But you said that you used to live together!
Wells: *sigh* ... That was a long time ago. WHy are you even bringing it up?
Freyr: I found out how to get the 'Sharance Flowers' to bloom.
Wells: (!)
He now runs forward to confront me.
Wells: Is that right?!
Freyr: Yes...
Wells: How?!
Freyr: A univir told me how...
Wells: WHAT?! You went to see them?!
Freyr: Yes... According to him, 'Sharance flowers' need the 'bond beyond the
races'. The tree uses the 'bond beyond the races' as nourishment for its
flowers.
Wells: How absurd!!
Freyr: When the tree grew before, it was when I made contact with the
settlement.
Wells: ... That can't be. I don't know how you managed to meet them. It's
nourished by the 'bond between the raes'? Hmph! HOw absurd!! YOu have no
evidence that he was telling the truth.
Freyr: I believe that I can be that proof...
Wells: What do you mean?
Freyr: I'm actually half human and half monster.
Wells: !!
Freyr: The tree grew because I linked the town's people and those in the
settlement.
Wells: What are you talking about...?
Freyr now transforms.
Wells: It can't be!
Freyr: I was able to link the town as a monster, and the settlement as a
human... But I'm not enough to get to the flowers to bloom!
Wells: ...
Freyr transforms back to human form.
Wells: So you were the wooly from that night...
Freyr: I'm sorry I hid it from you...
Wells: ...
He moves forward again.
Wells: About the 'Unity Festival'...
Freyr: ?
Wells: Is there any one in town who knows about your secret?
Freyr: No... not yet...
Wells: I see. So you're not close enough to any one to trust them with your
secret, yet. Then there's no way I can agree to a 'Unity Festival'. Try
romance. Find some one who accepts you. Do some requests... Come back to see
me when you've found some one who accepts you.
Freyr: Okay!

Dungeons and the Four Seasons

There are four seasonal dungeons in Rune Factory 3. Each successive season is
progressively more difficult in terms of the strength of its monsters. You
will find tillable fields in all of the seasonal Dungeons. Wild Items,
including Medicinal Herb, Antidotal Herb and Coloured Grasses specific to the
Season will grow randomly in all Dungeon Fields and you will find Branches,
Rocks, Weeds and Stumps on these Fields as well. You can plant Crops specific
to the Season in the Dungeons.
Poison Squares or 'Puddles' are deep purple and can be found randomly on
tillable Fields in the Dungeons. Use Neutraliser purchased at the Clinic to
dissipate a Poison Square,Puddle.
If your Character walks over a Poison Square, he will be poisoned. Likewise,
if you can persuade any Monster to follow you through a Poison Square,Puddle,
IT will be poisoned as well! You should deal with any Poison Effects
immediately. An Antidotal Herb can be eaten to clear all Poison from your
Character's system.
Monsters are Dungeon-specific and Screen-Specific and each has a set list of
War Trophies. War Trophies are random effects of defeating any Monster and
you may not find ANY Items after a successful encounter with one. As every
Combat situation increases your Skill Level, however, it is to your advantage
to fight the same Monsters again and again.
Many of the War Trophies dropped by defeated Monsters are ingredients that can
be used to create and upgrade Items when you have a Forge, Workshop and
Pharmacy of your own. Ores and Gems are used in similar fashion, so you may
wish to stash a few War Trophies and Ores/Gems for future use.
Where forging Weapons and Accessories are concerned, there are no set
ingredients for Upgrades. Instead, you can choose the Item that you wish to
use based on its stats. Weapons strong in Attack can be upgraded with Items
that give Defence or Magical Defence, for example, if you feel that you need
more defensive power. Each Item that can be used in Upgrades has specific
stats. These are included in the War Trophies List.
In the following Monster Lists, you will find the name of the Monster with its
official description, the Combat Level at which it can be tamed, its Stats in
terms of HP, Attack (ATK), Defence (DEF), Magic Attack (MGC ATK), Magic
Defence (MGC DEF), Strength (STR), Vitality (VIT) and Intelligence (INT), the
War Trophies that it may 'drop' when defeated and the Item that it 'gives'
when tamed. The specific screen or screens in any Dungeon where the Monster
can be found is included as well.
In Rune Factory 2, the appearance of Monsters on any screen in most cases were
regulated by the time of day. There were Monsters who appeared on a screen
only during the day and others who would appear at night. Rune Factory 3 is
quite different. Although each Screen has specific Monster types, the actual
Monsters who appear when you enter any screen are chosen randomly from the
group of Monsters specific to the area.
For example, the first screen in Privera Forest is the Lightway, where both
Pomme-Pommes and Woolies appear. Whenever you enter the area, you can find
two Monsters. They may be two Pomme-Pommes, two Woolies or one Pomme-Pomme
and one Wooly.
The Gifts that a Monster leaves on the floor of the barn each day may or may
not be one of its War Trophies. For example, in the case of the Chipsqueek,
the Gift that it leaves for you on the floor of the Barn is Fur, which is one
of its War Trophies. In the case of the Wooly, however, its Gift is Small
Fleece, which is the item that you will obtain when you use the Clippers, but
NOT one of its War Trophies.

Transport Monsters

Many of the Monsters that you tame in Rune Factory 3 can be used for Transport.
Whenever you interact with a Monster, you will have access to a prompt to
'Ride' it. If it is a Monster that can be used for Transport, you will be
able to mount it by using that option. If it is NOT a Monster that can be
used for Transport, attempting to use the option will result in a message to
the effect that you will not be able to ride this particular Monster.
Some of the Monsters that you should be able to use for Transport are as
follows:
Buffalo
Dorado
Duck
Elephant
Hercules Beetle
Hunter Wolf
Penguin
Silver Wolf
Sky Fish
Tricky Mushroom

Spring Dungeon: Privera Forest

Privera Forest is ruled by Spring and has the following:
Privera Forest:
Difficulty: 1 Star
Suggested Level: 1
An enchanting forest. Ancient ruins hint at a great city that once stood there
many ages ago.
But lately, some new statues have been added to the scenery.
Mineable Items Here: Scrap Metal, Iron, Bronze, Earth Crystal, Amethyst
Monsters: Wooly, Orc, Orc Hunter, High Orc, Orc Archer, Elephant, Giant Beetle,
Hercules Beetle, Flower Blossom, Spider, Ant, Killer Ant, Buffamoo,
Chipsqueek, Leaf Ball, Big Mushroom, Planhoa, Onion Ghost, Orc Rider, Pomme
Pomme
Fish caught in Spring: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry
Salmon, Squid and Lamp Squid.

Privera Forest Monster List


Ant

Ant:
Lv.: 6 (tiny EXP)
HP: 164
ATK: 9
DEF: 8
MGC ATK: 1
MGC DEF: 3
STR: 9
VIT: 8
INT: 8
Description: Wanders around aimlessly, sometimes remembering to ATK.
Location: Crescent Path, Green Path,The Eye
War Trophies: Speckled Skin, Wood

Big Mushroom

Big Mushroom
Lv.: 7 (tiny EXP)
HP: 131
ATK: 10
DEF: 9
MGC ATK: 7
MGC DEF: 12
STR: 12
VIT: 19
INT: 13
Description: A gigantic mushroom as tall as a person. Emits poison powder if it
senses danger.
Location: Green Path
War Trophies: Spore, Poison Powder

Buffamoo

Buffamoo
Lv.: 6 (tiny EXP)
HP: 240
ATK: 21
DEF: 8
MGC ATK: 1
MGC DEF: 5
STR: 21
VIT: 8
INT: 17
Description: Gentle and calm. It doesn't usually ATK people, but try not to
make it mad.
Location: The Pupil
War Trophies: Small Milk , Medium Milk

Chipsqueek

Chipsqueek
Lv.: 9 (tiny EXP)
HP: 240
ATK: 19
DEF: 9
MGC ATK: 1
MGC DEF: 3
STR: 19
VIT: 10
INT: 21
Description: A charming little creature. It is always eating something.
Location: The Pupil
War Trophies: Fur, Quality Fur, Branch
Gives: Fur

Elephant

Elephant:
Lv.: 8 (tiny EXP)
HP: 200
ATK: 12
DEF: 20
MGC ATK: 1
MGC DEF: 2
STR: 12
VIT: 20
INT: 10
Description: A giant monster with a large nose. It can shoot jets of water.
Location: The Eye , The Pupil
War Trophies: Watering Can, Fur, Quality Fur

Flower Blossom

Flower Blossom
Lv.: 6 (tiny EXP)
HP: 180
ATK: 10
DEF: 10
MGC ATK: 10
MGC DEF: 22
STR: 10
VIT: 10
INT: 14
Description: It fires seeds from its mouth and is very sensitive to sound.
Location: The Pupil , Crescent Path
War Trophies: Root, Plant Stem

Giant Beetle

Giant Beetle
Lv.: 11 (tiny EXP)
HP: 250
ATK: 14
DEF: 14
MGC ATK: 1
MGC DEF: 2
STR: 14
VIT: 14
INT: 10
Description: Lifts and throws enemies with its horns. Its aim is to DEFeat a
Hercules Beetle in a fight.
Location: Ruins , The Eye
War Trophies: Hard Horn, Insect Skin

High Orc

High Orc:
Lv.: 8 (tiny EXP)
HP: 270
ATK: 12
DEF: 11
MGC ATK: 1
MGC DEF: 7
STR: 12
VIT: 11
INT: 7
Description: Very cautious, lives deep in the woods. Highly territorial and
aggressive.
Location: The Eye , Green Path , Ruins
War Trophies: Cheap Bracelet, Cheap Cloth

Killer Ant

Killer Ant:
Lv.: 7 (tiny EXP)
HP: 170
ATK: 9
DEF: 9
MGC ATK: 1
MGC DEF: 8
STR: 9
VIT: 9
INT: 8
Description: The ant chief. Can even chrew through rocks with its fearsome
jaws.
Location: Crescent Path , Green Path
War Trophies: Wood, Speckled Skin, Insect Skin

Leafball

Leafball:
Lv.: 12 (tiny EXP)
HP: 268
ATK: 13
DEF: 12
MGC ATK: 12
MGC DEF: 15
STR: 13
VIT: 12
INT: 11
Description: A floating plant monster. It likes sunny places.
Location: Ruins , The Pupil , The Eye
War Trophies: Strong Vine, Plant Stem, Root

Onion Ghost

Onion Ghost
Lv.: 8 (tiny EXP)
HP: 220
ATK: 11
DEF: 14
MGC ATK: 5
MGC DEF: 58
STR: 11
VIT: 14
INT: 15
Description: Onion-headed ghost. Be sure to eat your vegetables, or they will
haunt you!
Location: The Pupil
War Trophies: Onions, Onion Seeds

Orc

Orc
Lv.: 4 (tiny EXP)
HP: 122
ATK: 8
DEF: 7
MGC ATK: 1
MGC DEF: 1
STR: 8
VIT: 7
INT: 9
Description: Not very bright, but curious and active. May visit the town out of
curiosity.
Location: Stoneway
War Trophies: Cheap Bracelet, Cheap Cloth, Glue

Orc Archer

Orc Archer:
Lv.: 5 (tiny EXP)
HP: 116
ATK: 7
DEF: 7
MGC ATK: 1
MGC DEF: 2
STR: 7
VIT: 7
INT: 9
Description: Calm and laid back personality. Works at one speed: Slow.
Location: Stoneway , The Pupil
War Trophies: Arrowhead, Gunpowder, Recovery Potion

Orc Hunter

Orc Hunter:
Lv.: 9 (tiny EXP)
HP: 254
ATK: 10
DEF: 10
MGC ATK: 1
MGC DEF: 8
STR: 10
VIT: 10
INT: 10
Description: Forest hunter. Very few creatures can evade an Orc Hunter's arrow.

Location: Green Path , The Pupil
War Trophies: Arrowhead, Glue, Recovery Potion

Orc Rider

Orc Rider:
Lv.: ???
HP: ???
ATK: ???
DEF: ???
MGC ATK: ???
MGC DEF: ???
STR: ???
VIT: ???
INT: ???
Description: N,A
Location: The Eye , The Pupil
War Trophies: Proof of Warrior, Cheap Cloth, Cheap Bandage, Glue

Pomme Pomme

Pomme Pomme
Lv.: 2 (with little EXP)
HP: 58
ATK: 4
DEF: 5
MGC ATK: 1
MGC DEF: 2
STR: 4
VIT: 5
INT: 5
Description: Sometimes it looks just like an apple with its round body, but
it's too big…
Location: Lightway
War Trophies: Apple

Spider

Spider
Lv.: 6 (tiny EXP)
HP: 160
ATK: 8
DEF: 8
MGC ATK: 7
MGC DEF: 4
STR: 8
VIT: 8
INT: 9
Description: Scurries about quickly, overcoming its prey with speed and
ferocity.
Location: Crescent Path
War Trophies: Strong String, Sparkle String, Insect Jaw

Wooly

Wooly:
Lv. 1 (with 50% EXP)
HP: 52
ATK: 4
DEF: 5
MGC ATK: 1
MGC DEF: 2
STR: 4
VIT: 5
INT: 7
Description: If you try to cut its fur in winter, it pleads you not to with its
big, round eyes…
Location: Lightway
War Trophies: Wooly Furball, Shears
Gives: Small Fleece

Summer Dungeon: Sol Terrano Desert

Sol Terrano Desert
Difficulty: 2 Stars
Suggested Level 15
Season: Summer
a harsh and unforgiving desert. the bleached white bones of many animals
litter the landscape.
Most people stay away from this area, unless they have a very good reason to
visit it. So do you have a good reason to be here, or are you some kind of
weirdo?
Or are you here to visit the Hidden Univir Settlement deep in the desert?
Mineable Items here: Scrap Metal, Iron, Bronze, Silver, emerald, Ruby, Fire
Crystal
Monsters Here: Duck, Piney, Tomato Ghost, Slime, Monster Box, Scorpion, Death
Stalker, Ignis, Goblin Gangster, Goblin Pirate, Goblin Captain, Goblin Don,
Shadow Panther, Weegull, Flower Lion, Tricky Mushroom, Troll, Titan, Hammer
Troll, Master Troll, Big Duck
Fish caught in Summer: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian
Carp, Lobster, Lover Snapper and Squid

Walkthrough: After defeating the Raccoon

After defeating the Raccoon in Privera Forest, you will experience a very brief
encounter when you approach the Sharance Tree on your way home. A figure
standing near the Tree, seeing you, will bolt towards the path in the west
that leads to the Desert. When you first enter the entrance to the Sol
Terrano Desert after this, you will catch a momentary glimpse of the figure
again before it disappears into the Desert.
Wells will approach you at the entrance to the Desert, warniing you not to
enter. Obviously, the Desert is the next destination for you if you wish to
make progress in the main Plot!

Univir Settlement

When you begin to explore the Sol Terrano Desert, you should experience an
Event when you first arrive at a narrow defile in the north. Here is the
entrance to the Univir Settlement, a fabled tribe of creatures who, led by the
'Horned Girl' Kuruna, have declared unrelenting war against humanity.
You will be unable to enter the Settlement, in fact, until you have transformed
into your Wooly persona. When you have done this, you will be welcomed warmly
and urged to join their cause.
After you encounter Kuruna and the Univir Tribe, the Sharance Tree will grow,
giving you an upper floor where a Forge, Workbench and Pharmacy can be placed.
Raven will offer the Forge and Workbench while Marian will offer the Pharmacy
option.
The third location for Requests is in the Univir Settlement where, by speaking
to an Owl perched near the Elder's Tent, you can accept Requests.

Sol Terrano Monster List


Death Stalker

Death Stalker
Lv.: 25
HP: 451
ATK: 42
DEF: 58
MGC ATK: 1
MGC DEF: 70
STR: 42
VIT: 38
INT: 31
Description: Captures its prey in its claws, then kills it with its poisonous
sting.
Location: Sand Sea , Cactus Cove , Hardlands
War Trophies: Scorpion Pincer, Scorpion Tail, Speckled Skin, Insect Skin

Duck

Duck
Lv.: 13
HP: 271
ATK: 32
DEF: 14
MGC ATK: 1
MGC DEF: 48
STR: 17
VIT: 14
INT: 11
Description: Waddles about cutely. It is faster than it looks.
Location: Bone Bridge
War Trophies:
Default Name: Dox
Gives:

Flower Lion

Flower Lion
Lv.: 18
HP: 315
ATK: 22
DEF: 30
MGC ATK 15
MGC DEF: 85
STR: 22
VIT: 30
INT: 30
Description: Sprouts impressive leaves that look like a lion's mane.
Location: Open Dunes, Hardlands
War Trophies: Plant Stem, Strong Vine, Root

Goblin Captain

Goblin Captain
Lv.: 22
HP: 380
ATK: 34
DEF: 34
MGC ATK: 1
MGC DEF: 46
STR: 34
VIT: 34
INT: 23
Description: A tough goblin leader. Skillful at using two knives.
Location: Cactus Cove , Sand Sea
War Trophies: Skull, Wine, Quality Cloth

Goblin Don

Goblin Don
Lv.: 13
HP: 273
ATK: 28
DEF: 20
MGC ATK: 1
MGC DEF: 35
STR: 19
VIT: 13
INT: 13
Description: Looks like a pineapple, bites like a monster.
Location: Sand Sea
War Trophies: Cheap Bandage, Quality Cloth, Skull, Wine

Goblin Gangster

Goblin Gangster
Lv.: 16
HP: 251
ATK: 22
DEF: 22
MGC ATK: 1
MGC DEF: 30
STR: 22
VIT: 22
INT: 15
Description: A crazy rascal who flings around knives, and tries to pick fights.
Location: Sandpit
War Trophies: Quality Cloth, Skull, Oil, Cheap Bandage

Goblin Pirate

Goblin Pirate
Lv.: 15
HP: 240
ATK: 28
DEF: 23
MGC ATK: 1
MGC DEF: 20
STR: 23
VIT: 23
INT: 18
Description: Thinks he's the strongest. Actually weaker than Goblin Captain.
Location: Rock Valley , Sandpit
War Trophies: Quality Cloth, Silk Cloth, Oil, Skull

Hammer Troll

Hammer Troll
Lv.: 21
HP: 648
ATK: 52
DEF: 20
MGC ATK: 1
MGC DEF: 4
STR: 38
VIT: 20
INT: 18
Description: Swings a huge hammer and hates anything that is immune to being
smashed.
Location: Open Dunes
War Trophies: Giant's Fingernail, Giant's Glove

Ignis

Ignis
Lv.: 27
HP: 616
ATK: 18
DEF: 38
MGC ATK 35
MGC DEF: 155
STR: 16
VIT: 38
INT: 47
Description: Creates heat. It can be used during winter to heat your home.
Location: Hardlands , Cactus Cove
War Trophies: Fire Crystal, Magic Crystal

Monster Box

Monster Box
Lv.: 23
HP: 314
ATK: 34
DEF: 40
MGC ATK: 11
MGC DEF: 120
STR: 34
VIT: 40
INT: 41
Description: A monster shaped like a treasure chest. Lures in adventurers, then
attacks.
Location: Sand Sea , The Fossil , Hardlands
War Trophies: Broken Box, Broken Hilt, Failed Dish, Super Fail

Piney

Piney
Lv.: 13
HP: 273
ATK: 28
DEF: 20
MGC ATK: 1
MGC DEF: 35
STR: 19
VIT: 13
INT: 13
Description: Looks like a pineapple, bites like a monster.
Location: Bone Bridge
War Trophies: Pineapple
Default Name: Plono

Scorpion

Scorpion
Lv.: 19
HP: 370
ATK: 35
DEF: 31
MGC ATK: 1
MGC DEF: 40
STR: 35
VIT: 31
INT: 27
Description: Hides in the sand to hunt its prey. Stores a powerful poison in
its tail.
Location: Rock Valley , Open Dunes
War Trophies: Scorpion Tail, Scorpion Pincher, Speckled Hide, Insect Hide

Shadow Panther

Shadow Panther
Lv.: 22
HP: 369
ATK: 32
DEF: 54
MGC ATK: 1
MGC DEF: 92
STR: 32
VIT: 34
INT: 23
Description: A rare beast that can walk on two legs. Skillfully uses its front
legs to eat.
Location: Open Dunes , The Fossil , Sand Sea
War Trophies: Panther Claw, Fur

Slime

Slime
Lv.: 14
HP: 171
ATK: 38
DEF: 32
MGC ATK: 38
MGC DEF: 48
STR: 22
VIT: 12
INT: 12
Description: A gelatinous monster. Its jelly-like body protects its core.
Location: Bone Bridge
War Trophies: Ruby, Emerald

Titan

Titan
Lv.: 26
HP: 650
ATK: 51
DEF: 40
MGC ATK: 1
MGC DEF: 6
STR: 49
VIT: 40
INT: 25
Description: Their punches can break through steel and will cause you more than
just a bump.
Location: Cactus Cove
War Trophies: Giant's Gloves, Giant's Fingernail
Tomato Ghost
Lv.: 20
HP: 394
ATK: 34
DEF: 31
MGC ATK: 7
MGC DEF: 132
STR: 28
VIT: 24
INT: 30
Description: Tomato-headed ghost. Disappears, then throws tomatoes when it
reappears.
Location: Open Dunes , The Fossil
War Trophies: Tomato seeds, Hood
Tricky Mushroom
Lv.: 24
HP: 460
ATK: 37
DEF: 39
MGC ATK: 22
MGC DEF: 180
STR: 37
VIT: 39
INT: 32
Description: Monster mushroom that glows fluorescent. Glowing is the way it
communicates.
Location: Sand Sea
War Trophies: Spore, Poison Powder, Plant Stem

Troll

Troll
Lv.: 17
HP: 277
ATK: 38
DEF: 32
MGC ATK: 1
MGC DEF: 3
STR: 32
VIT: 32
INT: 12
Description: Massive creatures of enormous strength. One punch can smash nearly
any enemy.
Location: Rock Valley
War Trophies: Giant's Fingernail, Giant's Gloves

Weegull

Weegull
Lv.: 24
HP: 520
ATK: 37
DEF: 36
MGC ATK: 34
MGC DEF: 68
STR: 37
VIT: 36
INT: 38
Description: It hunts its prey from high above and can kill swiftly from the
sky.
Location: Hardlands , Cactus Cove
War Trophies: Branch, Bird Wing

Big Monsters


Big Duck

Big Duck
Location: The Fossil

Master Troll

Master Troll
War Trophies: Hammer Piece, Formuade
Location: Sand Sea

Autumn Dungeon: Oddward Valley

Oddward Valley is ruled by Autumn and has the following:
Oddward Valley, Difficulty 3
Suggested Level 28
Enjoy picturesque hiking through caves and a creek in this autumnal valley.
Make it all the way to the top of the hill to enjoy a serene view.
Mineable Items here: Scrap Metal, Bronze, Silver, Gold, Aquamarine, Wind
Crystal
Monsters here: Tortoise, Hobgoblin, Buffalo, Chickadoodle, Goblin Archer,
Goblin Sniper, Goblin, Blackbird, Sky Fish, Hornet, Hercules Beetle, Hell
Spider, Flower Lilly, Faerie, Furpuff, Moppe Moppe, Minotauros, Gigantus,
Planchoa, Pepper Ghost, Death Fungus
Fish caught in Autumn: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall
Floudnder and Lover Snapper

Oddward Valley Monster List


Blackbird

Blackbird
Lv. 32
HP: 616
ATK: 58
DEF: 57
MGC ATK: 39
MGC DEF: 200
STR: 58
VIT: 57
INT: 42
Description: Thought black like the night, its poor vision keeps it active
during the day.
Location: Flooded Valley , Windy Wetlands , Forest Path
War Trophies: Bird Wing, Branch
Gives: Bird Wing

Buffalo

Buffalo
Lv. 29
HP: 556
ATK: 52
DEF: 44
MGC ATK: 1
MGC DEF: 24
STR: 52
VIT: 44
INT: 38
Description: A beast known for charging when irritated. Can be ridden.
Location: Windy Cave , Tempest River
War Trophies: Bull Horn

Cluckadoodle

Cluckadoodle
Lv. 10
HP: 100
ATK: 21
DEF: 5
MGC ATK: 1
MGC DEF: 6
STR: 21
VIT: 5
INT: 20
Description: Makes a loud cry early in the morning, so its been used as an
alarm for ages.
Location: Windy Cave
War Trophies: Small Egg

Fairie

Faerie
Lv. 39
HP: 525
ATK: 51
DEF: 73
MGC ATK: 36
MGC DEF: 380
STR: 51
VIT: 73
INT: 70
Description: A small and quick fairy. Especially good at playing tag.
Location: Bamboo Cliffs
War Trophies: Prelude to Love, Fairy Dust
Gives: Fairy Dust

Flower Lily

Flower Lilly
Lv. 37
HP: 960
ATK: 31
DEF: 36
MGC ATK: 38
MGC DEF: 148
STR: 28
VIT: 36
INT: 45
Description: A monster with lovely blossoms containing a very sweet nectar.
Location: Windy Hill
War Trophies: Root
Gives: Root

Furpuff

Furpuff
Lv. 37
HP: 398
ATK: 68
DEF: 87
MGC ATK: 1
MGC DEF: 70
STR: 68
VIT: 47
INT: 53
Description: Its long, thick fur has a great texture. Just petting it will make
you happy.
Location: Windy Hill
War Trophies: Fur, Quality Fur, Branch
Gives: Fur

Gigantus

Gigantus
Lv. 43
HP: 966
ATK: 88
DEF: 90
MGC ATK: 1
MGC DEF: 21
STR: 88
VIT: 70
INT: 65
Description: Their unique style of swinging means nothing gets away from them.
Location: Bamboo Cliffs , Archway
War Trophies: Hammer Piece, Giant's Gloves, Giant's Fingernail

Goblin

Goblin
Lv. 31
HP: 573
ATK: 57
DEF: 47
MGC ATK: 1
MGC DEF: 72
STR: 57
VIT: 47
INT: 39
Description: Sly little monsters that like to sneak behind and ATK from the
rear.
Location: Tempest River , Flooded Valley
War Trophies: Proof of Warrior, Glue, Rice Ball, Cheap Bandage

Goblin Archer

Goblin Archer
Lv. 31
HP: 489
ATK: 53
DEF: 46
MGC ATK: 1
MGC DEF: 90
STR: 53
VIT: 46
INT: 46
Description: It lacks composure and tends to drop its arrows everywhere.
Location: Tempest River , Flooded Valley
War Trophies: Arrowhead, Cheap Bandage, Gunpowder

Goblin Sniper

Goblin Sniper
Lv. 36
HP: 518
ATK: 65
DEF: 63
MGC ATK: 1
MGC DEF: 192
STR: 65
VIT: 63
INT: 56
Description: Unmatched marksmanship. Never lets a target get away.
Location: Forest Path , Windy Hill
War Trophies: Gunpowder, Recovery Potion, Arrowhead, Cheap Bandage

Hell Spider

Hell Spider
Lv. 35
HP: 387
ATK: 66
DEF: 69
MGC ATK: 20
MGC DEF: 126
STR: 66
VIT: 69
INT: 53
Description: Lounges about among the tree branches on a hammock made of spider
thread.
Location: Forest Path , Windy Hill
War Trophies: Strong String, Sparkle String, Insect Jaw
Gives: Strong String

Hercules Beetle

Hercules Beetle
Lv. 38
HP: 874
ATK: 71
DEF: 76
MGC ATK: 1
MGC DEF: 30
STR: 71
VIT: 76
INT: 59
Description
Location: Windy Hill
War Trophies: Hard Horn, Insect Skin
Gives: Hard Horn

Hobgoblin

Hobgoblin
Lv. 34
HP: 585
ATK: 67
DEF: 61
MGC ATK: 1
MGC DEF:160
STR: 67
VIT: 61
INT: 41
Description: Looks that can scare a devil. It's simply terrifying.
Location: Windy Wetlands , Forest Path
War Trophies: Glue, Rice Ball, Proof of Warrior

Hornet

Hornet
Lv. 33
HP: 380
ATK: 63
DEF: 52
MGC ATK: 62
MGC DEF: 40
STR: 63
VIT: 52
INT: 52
Description: Works feverishly for the queen bee. Relentlessly stings its
enemies.
Location: Flooded Valley , Windy Wetlands
War Trophies: Insect Jaw, Speckled Skin, Insect Skin
Gives: Honey

Minotaurus

Minotaurus
Lv. 41
HP: 920
ATK: 74
DEF: 77
MGC ATK: 1
MGC DEF: 8
STR: 74
VIT: 77
INT: 45
Description: A huge monster with a huge axe, but too big to make small
movements.
Location: Bamboo Cliffs , Archway
War Trophies: Hammer Piece, Devil Horn, Protein Boost

Moppe Moppe

Moppe Moppe
Lv. 29
HP: 330
ATK: 50
DEF: 62
MGC ATK: 1
MGC DEF: 120
STR: 50
VIT: 42
INT: 36
Description: A close cousin of the Pomme Pomme.
Location: Windy Cave
War Trophies: Grapes

Pepper Ghost

Pepper Ghost
Lv. 40
HP: 567
ATK: 67
DEF: 74
MGC ATK: 46
MGC DEF: 188
STR: 67
VIT: 74
INT: 80
Description: Green pepper-headed ghost. Another reason to eat your veggies.
Location: Bamboo Cliffs
War Trophies: Green Pepper Seed

Planchoa

Planchoa
Lv. 30
HP: 608
ATK: 66
DEF: 39
MGC ATK: 24
MGC DEF: 266
STR: 66
VIT: 39
INT: 64
Description: Smarter than it looks. It can understand human language.
Location: Windy Hill
War Trophies: Strong Vine, Plant Stem
Gives: Plant Stem

Sky Fish

Sky Fish
Lv. 31
HP: 641
ATK: 51
DEF: 42
MGC ATK: 35
MGC DEF: 202
STR: 51
VIT: 42
INT: 60
Description: A mysterious fish that floats in the sky. Blows a powerful water
blast.
Location: Tempest River
War Trophies: Rare Can, Can, Fish Fossil

Winter Dungeon: Vale River

Vale River is the Winter Dungeon.
Vale River, Difficulty 4 1,2 Stars
Suggested Level 40
A terribly cold region where the snow never thaws. The harsh temperature
allows only the toughest monsters to survive. An ice-cold river divides the
land. You'll need to find a way to cross it.
Mineable Items here: Scrap Metal, Silver, Gold, Platinum, Water Crystal,
Sapphire
Monsters Here: Flower Crystal, Doardo, Snowy, Silver Wolf, Hunter Wolf, Turnip
Ghost, Mammoth, Little Wizard, Tundra, Ghost, Necro, Dark Slime, Penguin, Orc
Viking, High Orc Viking, Ogre Viking, High Ogre VIking
Fish caught in Winter: Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout,
Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt

Vale River Monster List


Dark Slime

Dark Slime
Lv. 49
HP: 737
ATK: 88
DEF: 112
MGC ATK: 88
MGC DEF: 68
STR: 88
VIT: 72
INT: 40
Description: Body color darkens to protect its core. Can it really see from
inside there?
Location: Crystal Cave
War Trophies: Small Crystal
Gives: Small Crystal

Dorado

Dorado
Lv. 56
HP: 732
ATK: 101
DEF: 154
MGC ATK: 43
MGC DEF: 453
STR: 101
VIT: 74
INT: 100
Description: Can live on land or in water. Too heavy to catch with a fishing
pole.
Location: Cracked Ice
War Trophies: Fish Fossil

Flower Crystal

Flower Crystal
Lv. 47
HP: 684
ATK: 72
DEF: 128
MGC ATK: 71
MGC DEF: 305
STR: 30
VIT: 50
INT: 68
Description: This mysterious plant has transparent leaves that look like
crystals.
Location: Frozen Shore , Ice Valley
War Trophies: Root, Strong Vine, Plant Stem

Ghost

Ghost
Lv. 53
HP: 951
ATK: 97
DEF: 124
MGC ATK: 10
MGC DEF: 300
STR: 97
VIT: 84
INT: 95
Description: The ghost suddenly appears from behind, surprising its prey.
Location: White Tree, Cathedral Cavern
War Trophies:

High Ogre Viking

High Ogre Viking
Lv. 58
HP: 1104
ATK: 102
DEF: 116
MGC ATK: 1
MGC DEF: 312
STR: 102
VIT: 116
INT: 95
Description: Its jacket is extremely expensive. Inside the jacket are lots of
axes.
Location: Cracked Ice , Windless Cave , Silver Spring
War Trophies: Glue, Shoulder Piece, Wine

High Orc Viking

High Orc Viking
Lv. 57
HP: 1138
ATK: 112
DEF: 119
MGC ATK: 24
MGC DEF: 260
STR: 112
VIT: 119
INT: 105
Description: A proud and imposing warrior. Hates heat and sticks to cold areas.
Location: White Tree , Cracked Ice , Windless Cave , Silver Spring
War Trophies: Glue, Wine, Shoulder Piece

Hunter Wolf

Hunter Wolf
Lv. 52
HP: 1075
ATK: 115
DEF: 142
MGC ATK: 1
MGC DEF: 416
STR: 105
VIT: 102
INT: 78
Description: Its dazzling fur catches the eye. You'll feel like a prince riding
it!
Location: Windless Cave , Silver Spring
War Trophies: Fur, Quality Fur, Wolf Fang
Gives: Wolf Fang

Little Wizard

Little Wizard:
Lv. 51
HP: 720
ATK: 72
DEF: 68
MGC ATK: 40
MGC DEF: 504
STR: 72
VIT: 78
INT: 87
Description: Prankster wizard. Good at water magic. He squirts travelers with
his water gun.
Location: Icy River
War Trophies: Magic Powder, Magic Crystal, Small Crystal, Medicine Bread+

Mammoth

Mammoth
Lv. 59
HP: 1782
ATK: 122
DEF: 133
MGC ATK: 1
MGC DEF: 98
STR: 122
VIT: 133
INT: 90
Description: Can weather extreme cold. Very tough and will shrug off most ATKs.
Location: Cracked Ice , Windless Cave , Silver Spring
War Trophies: Fur, Quality Fur, Old Waterpot

Necro

Necro
Lv. 60
HP: 1072
ATK: 119
DEF: 142
MGC ATK: 15
MGC DEF: 344
STR: 110
VIT: 102
INT: 127
Description: A face hidden behind a mask… No one knows its true face.
Location: Windless Cave , Silver Spring
War Trophies: Skull, Hood

Ogre Viking

Ogre Viking
Lv. 48
HP: 721
ATK: 80
DEF: 91
MGC ATK: 1
MGC DEF: 250
STR: 80
VIT: 91
INT: 74
Description: Hurls two hand axes, but doesn't have very good control.
Location: Frozen Shore , Ice Valley
War Trophies: Shoulder Piece, Glue

Orc Viking

Orc Viking
Lv. 48
HP: 814
ATK: 84
DEF: 93
MGC ATK: 13
MGC DEF: 175
STR: 84
VIT: 93
INT: 72
Description: A brutal orc warrior. Acts violently for his own satisfaction.
Location: Frozen Shore , Ice Valley , Crystal Cave
War Trophies: Shoulder Piece, Wine, Glue

Penguin

Penguin
Lv. 46
HP: 687
ATK: 77
DEF: 87
MGC ATK: 1
MGC DEF: 292
STR: 77
VIT: 84
INT: 53
Description: A bipedal monster that lives in cold regions. It can run over ice.
Location: Frozen Shore , Ice Valley
War Trophies: Fur, Quality Fur, Bird Wing

Silver Wolf

Silver Wolf*
Lv. 21
HP: 953
ATK: 103
DEF: 108
MGC ATK: 1
MGC DEF: 268
STR: 103
VIT: 108
INT: 76
Description: Wolf that lives in cold areas. Hard to tame due to its wild
nature.
Location: Icy River, White Tree
War Trophies: Wolf Fang, Fur, Quality Fur
Gives: Wolf Fang
*The Silver Wolf has been Freyashawk's beloved companion throughout all Rune
Factory games.

Snowy

Snowy
Lv. 45
HP: 573
ATK: 86
DEF: 86
MGC ATK: 1
MGC DEF: 290
STR: 80
VIT: 78
INT: 42
Description: It looks like a snowman, but it's surprisingly fluffy.
Location: Frozen Shore , Ice Valley
War Trophies: Orange

Tundra

Tundra
Lv. 55
HP: 939
ATK: 90
DEF: 142
MGC ATK: 63
MGC DEF: 402
STR: 70
VIT: 80
INT: 115
Description: Can move even if its body is frozen. Hates hot spots where it will
evaporate.
Location: White Tree, Cathedral Cavern
War Trophies: Water Crystal, Magic Crystal

Turnip Ghost

Turnip Ghost
Lv. 50
HP: 824
ATK: 85
DEF: 101
MGC ATK: 24
MGC DEF: 350
STR: 83
VIT: 101
INT: 109
Description: Turnip-headed monster. It can use sonic wind, but sometimes hits
itself.
Location: Crystal Cave
War Trophies: Turnip Seed, Turnip

Boss Monsters

Octopirate:
An ancient friend of the ocotopirate. It's very tough, but a little weak
against magic.
War Trophies: Ammonite
Greater Demon:
War Trophies: Chest Hair, Fur
Chimera:
War Trophies: Chimera Tail


Dragon Cave


Aerian

Aerian
Lv.70
HP: 1245
ATK: 119
DEF: 221
MGC ATK: 54
MGC DEF: 448
STR: 80
VIT: 95
INT: 165
Description: Appears with the wind, and leaves just as suddenly.
Location: Pebble Pass , Winter Way
War Trophies: Wind Crystal, Magic Crystal

Arch Demon

Arch Demon
Lv.67
HP: 1327
ATK: 140
DEF: 166
MGC ATK: 32
MGC DEF: 240
STR: 140
VIT: 126
INT: 121
Description: Incredible skill with the spear. It has a heart of ice and shows
no mercy.
Location: Guardian Way , Needle Path , Fall Way , Old River
War Trophies: Devil Horn, Devil Blood

Blood Panther

Blood Panther
Lv.65
HP: 1754
ATK: 152
DEF: 131
MGC ATK: 1
MGC DEF: 320
STR: 133
VIT: 131
INT: 90
Description: Has powerful hind legs. Can close the distance to its prey in one
leap.
Location: Rock Pass , Rock Wall , Cavern , Summer Way , Guardian Way , Hallway
War Trophies: Panther Claw, Quality Fur, Devil Blood
Gives: Panther Claw

Claw Dragon

Claw Dragon
Lv.70
HP: 1749
ATK: 240
DEF: 160
MGC ATK: 89
MGC DEF: 600
STR: 160
VIT: 160
INT: 70
Description: Has sharp claws and scales. It can't be fought with normal
weapons.
Location: Pebble Pass , Twin Columns , Winter Way
War Trophies: Dragon Tooth, Small Crystal

Dark Faerie

Dark Faerie
Lv.69
HP: 950
ATK: 116
DEF: 151
MGC ATK: 80
MGC DEF: 750
STR: 116
VIT: 151
INT: 180
Description: A fairy that induces nightmares. One whisper from its lips is all
it takes.
Location: Old River , Twin Columns
War Trophies: Fairy Dust, Love Potion
Gives: Fairy Dust

Demon

Demon
Lv.61
HP: 1236
ATK: 115
DEF: 154
MGC ATK: 25
MGC DEF: 220
STR: 115
VIT: 114
INT: 106
Description: A sly demon who specializes in hit and run tactics.
Location: Entrance , Spring Way
War Trophies: Devil Blood, Devil Horn

Faust

Faust
Lv.64
HP: 1353
ATK: 121
DEF: 149
MGC ATK: 18
MGC DEF: 430
STR: 121
VIT: 109
INT: 133
Description: Known as the Grim Reaper, he visits people who are close to death.
Location: Water Pass , Spring Way , Cavern , Guardian Way
War Trophies: Skull, Hood

King Minotauros

King Minotauros
Lv.63
HP: 2016
ATK: 205
DEF: 155
MGC ATK: 1
MGC DEF: 30
STR: 149
VIT: 153
INT: 122
Description: The ramming power unleashed from its huge body could uproot a
large tree.
Location: Old River , Pebble Pass
War Trophies: Protein Boost, Hammer Piece, Devil Horn

Little Emperor


Little Golem

Little Golem
Lv.70
HP: 2028
ATK: 168
DEF: 362
MGC ATK: 1
MGC DEF: 1
STR: 145
VIT: 159
INT: 30
Description: It can separate its hands from its body to grab something far
away.
Location: Fall Way , Needle Path
War Trophies: Silver, Platinum, Diamond, Gold

Little Mage

Little Mage
Lv.62
HP: 1044
ATK: 93
DEF: 80
MGC ATK: 42
MGC DEF: 535
STR: 93
VIT: 100
INT: 120
Description: Tiny Wizard, Good at fire magic. He loves to use his powers to
grill fish.
Location: Entrance , Water Pass , Spring Way , Rock Pass
War Trophies: Small Crystal, Magic Crystal, Magic Powder, Medicine Bread+

Mimic

Mimic*
Lv.???
HP: ???
ATK: ???
DEF: ???
MGC ATK: ???
MGC DEF: ???
STR: ???
VIT: ???
INT: ???
Description: N,A
Location: Rock Wall , Cavern , Summer Way
War Trophies: Broken Box, Super Fail, Broken Hilt, Failed Dish
*No numbers appeared during combat

Queen Bee

Queen Bee
Lv.63
HP: 1029
ATK: 119
DEF: 123
MGC ATK: 114
MGC DEF: 180
STR: 119
VIT: 123
INT: 160
Description: A ferocious queen bee. Gracefully buzzes through the air.
Location: Rock Pass , Rock Wall
War Trophies: Honey, Insect Jaw, Insect Skin
Gives: Honey

Transport Monsters

Aerian, Blood Panther, Claw Dragon, Faust, King Minotauros, Little Golem, Necro

Boss Monster


Aquaticus

War Trophies: Dragon Fin, Legendary Scale
Dragon Fin: 90,000G
The fin of an ancient dragon. Incredibly hard but light as a feather
Sell: 8400G
In the encounter with the Boss:
Choose between:
Please fight me.
Nothing.
If you choose: Nothing.
What a strange fellow for coming all this way for no reason...
If you choose: Please fight me!
Testing your strength? Very well.
Freyr: I won't lose.

War Trophies List

War Trophies can consist of Items that SOLELY can be obtained as 'drops' from
defeated Monsters or can be Crops, Fruits, Tools and Accessories. Onions can
be obtained from the Onion Ghost and Clippers from a Wooly, for example.
Apples can be obtained from a Pomme-Pomme.

Goods

Ores, Gems and War Trophies all fall into the Category of Goods in Rune Factory
3.

Ores and Gems

Ores and Gems can be found by smashing Rocks in any Dungeon. Some Ores and
Gems are dungeon-specific but others, including Scrap Metal and Iron, can be
found in all areas. Ores and Gems can be dropped as War Trophies by defeated
Monsters as well. Elemental Crystals are found most often when a Monster
Generator is destroyed. The colour of the Generator will determine the nature
of Elemental Crystal that can be obtained randomly when it is smashed.
Scrap Metal: 60G
Has very limited use, so it doesn't fetch much of a price.
Sell: 20G
ATK -4, DEF -2
Iron: 200G
A metal ore used to make weapons and accessories. Can be found in abundance
anywhere.
Sell: 50G
ATK +2, DEF +1
Upgrade Difficulty 14
Bronze: A metal ore used to make weapons and accessories. Can be found in
abundance anywhere.
Buy: 360G
Sell: 90G
ATK +3, DEF +1
Upgrade Difficulty 19
Silver: 1040G
A metal ore use dot make weapons and accessories. Very versatile and can
sell for a lot.
Sell: 260G
ATK +4, DEF +2
Upgrade Difficulty 30
Gold: 1720G
A metal ore used to make weapons and accessories. Very versatile and can
sell for a lot.
Sell: 430G
ATK +6, DEF +4
Upgrade Difficulty 52
Platinum: 3000G
A metal ore used to make weapons and accessories. Very rare and hard to
obtain.
Sell: 750G
ATK +7, DEF +5
Upgrade Difficulty 83
Earth Crystal: 1000G
Crystallised earth magic. Super hard.
Sell: 100G (Privera Forest)
VIT +5
Fire Crystal: 1100G
A crystal in the shape of flames. Feels warm to the touch.
Sell: 200G (Sol Terrano Desert)
STR +5
Upgrade Difficulty 28
Wind Crystal: 1100G
Crystallised wind magic. You can always feel a breeze around it.
Sell: 200G (Sol Terrano Desert)
MGC DEF +5
Upgrade Difficulty 28
Love Crystal: 1000G
Crystallised love. Brings happiness. Foes share their HP when you attack.
Sell: 100G
Upgrade Difficulty 28
Dark Crystal: 1000G
Crystallised dark magic. Its dark powers swallow the light.
Sell: 100G
STR +3, INT +3
Upgrade Difficulty 28
Light Crystal: 1000G
Crystallised light magic. Emits a natural light.
Sell: 100G
VIT +3, INT +3
Upgrade Difficulty: 28
Water Crystal: 1100G
A fragile crystal in the shape of a water droplet. Handle with care.
Sell: 200G
MGC ATK +5
Upgrade Difficulty 28
Amethyst: 1200G
A jewel said to have mysteirous power since ancient times. Represents 'inner
peace'.
Sell: 300G
MGC ATK +2, MGC DEF +1
Upgrade Difficulty 11
Aquamarine: 3000G
A deep blue jewel, reminiscent of the sea. Represents 'equanimity'.
Sell: 890G
MGC ATK +5, MGC DEF +3
Upgrade Difficulty 40
Diamond: 5600G
The 'King of Precious Stones'. Extremely hard, it represents purity.
Sell: 1800G
MGC ATK +7, MGC DEF +5
Upgrade Difficulty 72
Emerald: 1800G
An eye-catching green gem. The less flaws the stone has, the more it's
worth. Represents 'happiness'.
Sell: 580G
MGC. ATK +2, MGC DEF +3
Upgrade Difficulty 22
Ruby: 2300G
A crimson jewel. The most valuable ones create a star of refracted light
inside. Represents 'passion'.
Sell: 550G
MGC ATK +4, MGC DEF +1
Upgrade Difficulty: 22
Sapphire: 3600G
A jewel of many colours, not just pink but blue, yellow and green.
Represents 'benevolence'.
Sell: 1100G
MGC ATK +6, MGC DEF +5
Upgrade Difficulty: 56

War Trophies

War Trophies can consist of Items that SOLELY can be obtained as 'drops' from
defeated Monsters or can be Crops, Fruits, Tools and Accessories. Onions can
be obtained from the Onion Ghost and Clippers from a Wooly, for example.
Apples can be obtained from a Pomme-Pomme.
Arrowhead: 300G
Rusted through and pretty much useless. May shine if polished up, however.
Sell: 80G
ATK +1, DEF +1
Upgrade Difficulty 22
Bird Wing: 660G
A wing that is soft to the touh. Upgrades resist fatigue.
Sell: 240G
MGC ATK +3, MGC DEF +6, INT +1
Upgrade Difficulty: 48
Broken Box: 2300G
A broken-down old box. Can't really be used for anything. Upgrades can
resist all status effects.
Sell: 850G
DEF +5
Upgrade Difficulty 47
Broken Hilt: 2140G
Nothing but the hilt of an old weapon. When used to upgrade, raises chance
of sealing foes.
Sell: 610G
ATK +4
Upgrade Difficulty: 48
Bull Horn: 760G
A sharp and dangerous horn. When used to upgrade, it's easier to knock away
foes.
Sell: 190G
ATK +5, DEF -1
Upgrade Difficulty: 51
Cheap Bandage: 440G
A very cheap bandage that looks like it could fall apart at any moment.
Sell: 220G
DEF +5
Upgrade Difficulty 45
Cheap Cloth: 80G
Poor-quality cloth. Easily torn.
Sell: 40G
DEF +1
Upgrade Difficulty: 18
Devil Horn: 2160G
A horn from a demon. Packed with magical power.
Sell: 540G
ATK +4, MGC ATK +5
Upgrade Difficulty 74
Fairy Dust:
Powder gathered from fairies. Glows at night. Increases magic defence
Fish Fossil: 1480G
The fossilised remains of an ancient fish. Give it to Pia to make her cry.
Sell: 445G
MGC ATK +7, INT +1
Upgrade Difficulty 52
Fur: 280G
Rough, coarse hide. Upgrades resist knockouts a little.
Sell: 160G
DEF +3
Dropped by a Chipsqueek
Upgrade Difficulty: 17
Giant's Fingernail: 480G
The massive fingernail of a giant. Upgrades increase chance of knockouts.
Sell: 280G
ATK +3, DEF +1
Upgrade Difficulty: 40
Giant's Gloves: 520G
Huge gloves worn by a giant. Use in upgrades to increase chance of
knockouts.
Sell: 320G
ATK +1, DEF +3
Upgrade Difficulty: 33
Glue: 500G
Made by soaking hides in water then boiling them. Resists criticals, but
weak against poison.
Sell: 180G
DEF +3, MGC DEF +2
Upgrade Difficulty 48
Gunpowder: 640G
Very dangerous, explodes if exposed to fire. Requires very careful handling.
Sell: 250G
MGC ATK +5
Upgrade Difficulty: 39
Hammer Piece: 400G
A piece of broken hammer. Upgrades increase chance of knockouts and increase
delay time.
Sell: 200G
Upgrade Difficulty: 36
Hard Horn: 380G
A jagged, saw-like horn. Upgrades increase chances of knockouts.
Sell: 220G
ATK +2, DEF +4
Upgrade Difficulty: 22
Hood: 1660G
A hood that conceals the face. Upgrades allow HP drain but leave you
vulnerable to criticals.
Sell: 490G
ATK +5, MGC. ATK +4, MGC DEF +2, INT +1
Upgrade Difficulty: 61
Insect Jaw: 280G
The powerful jaw of a monster. When used to upgrade, it raises chance of
critcals.
Sell: 120G
ATK +1
Upgrade Difficulty: 30
Insect Skin: 120G
The shed skin of an insect. Surprisingly tough. Use in upgrades to resist
poison.
Sell: 40G
DEF +1, M. DEF +2
Upgrade Difficulty 17
Magic Crystal: 1200G
A magical crystal that formed over the years. Upgrades greatly resist seal
ailment.
Sell: 400G
MGC ATK +6, MGC DEF +7
Upgrade Difficulty 81
Panther Claw: 360G
Deadly razor claw. When used to upgrade, increases chance of critical hits.
Sell: 140G
DEF -3, STR +1
Upgrade Difficulty 67
Plant Stem: 300G
The hardy, thick stem of a plant. Has a variety of uses.
Sell: 150G
MGC ATK +4, MGC DEF +1
Upgrade Difficulty: 19
Proof of Warrior: 560G
Passed down for generations in certain warrior clans. Proof of having become
a true warrior.
Sell: 110G
STR +6, INT -4
Upgrade Difficulty 52
Quality Cloth: 480G
High-quality cloth. Made from tough fibres, very hard to tear.
Sell: 120G
DEF +2, MGC DEF +1, STR +1
Upgrade Difficulty 30
Quality Fur: 1440G
Warm, soft hide. Silky smooth, a dream to touch and stroke. Upgrades resist
knockouts.
Sell: 360G
DEF +2, MGC DEF +1
Root: 740G
The root of a tree. When used to upgrade, resists poison, paralysis and
seal.
Sell: 260G
M. ATK +2, INT +1
UPgrade Difficulty 22
Scorpion Pincer: 340G
Pincers that can snip easily through branches. Upgrades increase chance of
critical hits.
Sell: 190G
ATK +5
Upgrade Difficulty 40
Scorpion Tail: 400G
Poisonous Tail. When used to upgrade, increases critical hits and poison
attacks.
Sell: 250G
Upgrade Difficulty 29

From Death Stalker
Shoulder Piece:
A crude wooden shoulder piece. Use in upgrades to resist knockouts and
critical hits.
Silk Cloth: 1280G
Top-quality cloth. Smooth and relaxing to the touch.
Sell: 320G
DEF +3, MGC DEF +2
Upgrade Difficulty 66
Skull: 2480G
A creepy skull that's used as an accessory. Upgrades increase chance of
one-hit kills.
Sell: 300G
STR -4, VIT -4, INT -4
Upgrade Difficulty: 70
Small Crystal: 2100G
Runes crystallised over many years. Very rare and valuable. Greatly raises
magical attacks.
Sell: 300G
MGC ATK +8, MGC DEF +2
Upgrade Difficulty: 73
Sparkle String: 220G
Glittery string. Not very strong. When used to upgrade, resists critical
hits.
Sell: 110G
DEF +2
Upgrade Difficulty: 25
Speckled Skin: 280G
The shed skin of an insect. Has a charming spotted pattern.
Sell: 180G
DEF +1, MAG DEF +4
Upgrade Difficulty: 34
Spore: 260G
A mushroom spore. When used to upgrade, can sometimes poison enemies.
Sell: 180G
DEF +2, M. DEF +2
Upgrade Difficulty: 26
Strong String: 160G
Very elastic and quite hard to cut. When used to upgrade, it resists
critical hits.
Sell: 80G
DEF +1
Upgrade Difficulty: 21
Strong Vine: 290G
A long, thin and strong vine of a plant. Can be used to tie up and bind
things.
Sell: 150G
DEF +2, M. DEF +3
Upgrade Difficulty: 14
Tortoise Shell: 820G
A very hard tortoise shell. Upgrades resist critical hits and knockbacks.
Sell: 280G
DEF +7, M.DEF -2
Upgrade Difficulty: 61
Wolf Fang:
An incredibly sharp fang. Can take out prey in a single strike.
Wooly Furball: 80G
Fur dropped by a Wooly. So unbelievably soft. When used to upgrade, can put
foes to sleep.
Sell: 20G
DEF +2
Upgrade Difficulty 15

Special War Trophies from Bosses

Racoon Leaf: 3000G
A special magic leaf the raccoon naeeds to use magic. Very useful with
transforming.
Sell: 2500G
ATK +8, DEF +7, INT -6
Actually, a War Trophy, obtained when you defeat the Raccoon in Privera
Forest.
Upgrade Difficulty: 34
Dragon Bones: 24000G
Skelafang's bones. Only its skull can be useful.
Sell: 5000G
ATK +12, MGC ATK +1, VIT -8
Upgrade Difficulty: 48
(This is the second Dragon Bones you will obtain, after defeating Skelafang.)
Red Lion Fur: 22500G
Beautiful red lion fur. It's fiery colour invokes strength. Upgrades can
inflict paralysis.
Sell: 4000G
ATK +13, DEF +2, MGC ATK -2, MGC DEF -6
Upgrade Difficulty 62
Dropped by Crimsone when defeated.
Blue Lion Fur: 22500G
Beautiful blue lion fur. Its flowing deep blue colour invokes intelligence.
Sell: 4000G
ATK -2, DEF -6, MGC.ATK +15, MGC DEF +4
Upgrade Difficulty 62
Dropped by Amaranthine when defeated.
Ammonite: 16800G
Sell: 3800G
VIT +16, INT -5
Obtain from Octopirate
Chest Hair: 9600G
Sell: 3600G
ATK +10, DEF +2, M. DEF -4
Obtain from Greater Demon

Chimera Tail:
The snake tail of a Chimera. Its tail has its own brain. Upgrades deal
paralysis and poison.
ATK +9, MGC ATK +8, STR +4, INT +8
Obtain from Chimera
Dragon Fin: 90,000G
The fin of an ancient dragon. Incredibly hard but light as a feather
Sell: 8400G
Obtain from Aquaticus
Grimoire Scale: 144000G
A scale from the legendary Grimoire. Greatly increases your stats.
Sell: 7000G
ATK +12, DEF +2, MGC ATK +14, MGC DEF +8, STR +2, VIT +2, INT +2
Ice Nose: 26100G
Modeled after the trunk of a crystal Mammoth. Commissioned by a Mammoth
lover.
Sell: 4400G
MGC ATK +18, MGC DEF -6

Credits

I owe a great debt of gratitude to Mars Frog and one to Nathan as well.
Without their help, this Guide would not be as comprehensive as it is at this
stage ! Thanks!
©2011-02-09, IGN Entertainment, Inc. All Rights Reserved

 

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