Black Ops II, Elder Scrolls Online, Game of Thrones, Crysis 3. What a week.
May 5, 2012
It's been an incredible week for game reveals with Call of Duty: Black Ops II unveiled as well as (finally) an official announcement for The Elder Scrolls Online.
If these events weren't enough to get tongues wagging, we've also seen an astonishing event in Eve Online, a big legal decision in Germany and, of course, words of wisdom from the likes of Notch, Will Wright, Shigeru Miyamoto and Kim Swift.
"We're pushing the boundaries technologically, graphically, and from a narrative and gameplay perspective. At the same time, we need to stay true to the epic realism, authenticity, heart pumping adrenaline, and cinematic action that so many people love and expect from a Call of Duty game."
"If you look at a show like The Sopranos, the main character is essentially a villain. Not only a villain, but a cold-blooded murderer. But you're presented with somebody that you actually understand as a human being and empathize with. And then suddenly you'll see them do something that's so horrific that it puts you in a real conflict. That's the approach we're taking with the villain of Black Ops II."
Call of Duty: Black Ops II game director Dave Anthony.
"Players will be able to experience the epic Elder Scrolls universe with their friends, something fans have long said they wanted. It will be extremely rewarding finally to unveil what we have been developing the last several years. The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise."
The Elder Scrolls Online's game director Matt Firor.
"There's no middle ground anymore. You're either an indie game or you're a massive AAA, IP-backed sequel with derivative gameplay that's rehashed over and over again as it's the only safe bet you can make when you're spending hundreds of millions of dollars...People say 'Oh, that's normal, Hollywood does it all the time.' Well, it's not normal. It's a symptom of your business being broken."
"This is one step in a long process, and we are confident that Motorola will eventually be held to its promise to make its standard essential patents available on fair and reasonable terms for the benefit of consumers who enjoy video on the web."
A Microsoft spokesperson responds to a court ruling that could lead to a ban on Xbox 360 sales in Germany.
"Mobile games get worse as they get bigger and more complex, they are by their very nature, short, throwaway experiences and they live or die based on their gameplay, rather than all the surrounding stuff."
Former Free Radical Design chief, and now co-founder of Crash Lab Steve Ellis.
"I started with a lot of ego and confidence that was soon dashed, the first couple of attempts were miserable humbling failures. It quickly became clear that if possible it was going to be a terrific challenge."
D. Scott Williamson on his bold attempt to bring Star Castle to the Atari 2600, said to be an impossible feat.
"A lot of the problem is that people don't want their big, sprawling games filled with comedy because it's pretty hard to keep something funny for twenty hours or more. Most comedies can't even manage a half hour of solid material. Regulating comedies to the smaller games is pretty sensible when you think about it."
IGN Reader MagnaCorp8 comments on Al 'Leisure Suit Larry' Lowe's talk of a lack of comedy in games.
"There is always a limit to our internal resources. The company now has to develop software for the Nintendo 3DS, has to prepare for the Wii U launch and has to finalize the hardware functionalities. With these circumstances in mind, if I said that an overwhelmingly rich Wii U software lineup would be prepared from day one, it would be too much of a promise to make."
"It's unfortunate that you don't win any awards for most downloaded game. But yeah, obviously it's something we'd like to address. Certainly people apparently really want to play our games, they just don't wanna buy them. So we'll do what we can, but whatever that's gonna be is hard to say yet."
Crysis 3 senior creative director Rasmus Hojengaard.
"At the end of the day, I want to make products that people have a good time with. If players are having fun, then I've done my job, and I try to not get weighed down with the idea that I have to compete with myself. It just seems silly. I'm making games. It's not like I'm making like the cure for cancer or something."
"That was actually just a recording of me making the sound with my voice. I recall that it was intended to be temporary but later we tried some other sounds and everyone liked how funny the first one was, so I kept it in."
Will Wright on creating the 'ztt' 'ztt' powerline sound in SimCity.