Kaz Hirai, Shigeru Miyamoto, Cliff Bleszinski and more...
April 14, 2012
This is the place to catch up on all the big talking points of the last few days, the hot topics that have been animating games people like Cliff Bleszinski, Peter Molyneux, Pat Vance, Kaz Hirai, Shigeru Miyamoto and Keiji Inafune.
We've pulled together some of the best quotes of the past week, but we're relying on you to dig out any gems you find. Send IGN's Colin Campbell any quotes or links you think should make next week's list, either via IGN or Twitter. (Yes, first-finders will get a credit and link for anything we publish.)
Meanwhile, there's plenty here to debate. Dive into the Comments. Swing by Saturday April 21st for the next update. In the meantime, enjoy last week's Best Quotes of the Week.
A Very Simple Idea
"Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first."
Shigeru Miyamoto isn't afraid to give credit where it's due.
"It's very possible that there will be greater acceptance of an AO rating going forward. And by the way, I think that would be a good thing for the system. It's very frustrating that publishers can't release AO product, in many cases."
ESRB chief Patricia Vance envisions a day when retailers don't get to decide what we play.
"Sony's culture has created a lot of animosity between the various divisions of the company. If the company had a more synergistic culture I don't think Sony would have faltered as badly as they have."
"Female characters in games play on traditional stereotypes in that the comic-style accentuation is placed on sexual attributes and casting the woman primarily as a sexual entity. It's easier to see why this is going to be offensive to women."
Pat Garratt tackles one of gaming's biggest problems in an editorial.
"You should tell the truth about Japanese games not being what they used to be. Unless they get that criticism, Japanese game creators are just sitting on the glories of the past. They won't get the message that the Western audience is turning its back on us."
"This year's sure-fire AAA hits include the likes of Mass Effect 3, Assassin's Creed III, a new Call of Duty, Halo 4...Before even picking up any of these games, you know exactly how they're going to work. They will all likely be excellent, but few will be innovative. Few will be as strange or as different as the average modern JRPG."
Kotaku's Jason Schreier stands up for a much-maligned genre.
"I got myself into this slightly obsessive state where I said to myself that I just couldn't accept the best I am ever going to do in my life has already been done. I've got to take the bit between the teeth and go out there and try and do something truly, truly great."
Peter Molyneux makes his second consecutive appearance in this column. Dude is golden.
"The number-one most helpful thing that the makers of Call of Duty can do for their franchise is to make the multiplayer experience customizable to the nth degree. Perhaps the worst thing that a multiplayer shooter can do is shoehorn you into a single, uniform experience because, eventually, there is no option but for the gameplay to go stale."
IGN blogger Seventhstrike contributes to the debate on how to improve gaming's biggest franchise.
"It turns out that a successful gamer is strategic and technically knowledgeable, and has good timing. Inconsiderate gamers, as well as those who act aggressively or emotionally, generally do not do well."
University of Gothenberg findings on online gaming behavior.
"We're also looking at how we can make people more like actors within a narrative..We want to get to the stage where not only can Kinect detect what you're saying but also tone of voice and body stance, and work that into the narrative. There are some really compelling experiences to be gained from that."